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Jan 5

Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video Generation

Talking head video generation aims to animate a human face in a still image with dynamic poses and expressions using motion information derived from a target-driving video, while maintaining the person's identity in the source image. However, dramatic and complex motions in the driving video cause ambiguous generation, because the still source image cannot provide sufficient appearance information for occluded regions or delicate expression variations, which produces severe artifacts and significantly degrades the generation quality. To tackle this problem, we propose to learn a global facial representation space, and design a novel implicit identity representation conditioned memory compensation network, coined as MCNet, for high-fidelity talking head generation.~Specifically, we devise a network module to learn a unified spatial facial meta-memory bank from all training samples, which can provide rich facial structure and appearance priors to compensate warped source facial features for the generation. Furthermore, we propose an effective query mechanism based on implicit identity representations learned from the discrete keypoints of the source image. It can greatly facilitate the retrieval of more correlated information from the memory bank for the compensation. Extensive experiments demonstrate that MCNet can learn representative and complementary facial memory, and can clearly outperform previous state-of-the-art talking head generation methods on VoxCeleb1 and CelebV datasets. Please check our https://github.com/harlanhong/ICCV2023-MCNET{Project}.

  • 2 authors
·
Jul 19, 2023 1

AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion Encoding

The paper introduces AniTalker, an innovative framework designed to generate lifelike talking faces from a single portrait. Unlike existing models that primarily focus on verbal cues such as lip synchronization and fail to capture the complex dynamics of facial expressions and nonverbal cues, AniTalker employs a universal motion representation. This innovative representation effectively captures a wide range of facial dynamics, including subtle expressions and head movements. AniTalker enhances motion depiction through two self-supervised learning strategies: the first involves reconstructing target video frames from source frames within the same identity to learn subtle motion representations, and the second develops an identity encoder using metric learning while actively minimizing mutual information between the identity and motion encoders. This approach ensures that the motion representation is dynamic and devoid of identity-specific details, significantly reducing the need for labeled data. Additionally, the integration of a diffusion model with a variance adapter allows for the generation of diverse and controllable facial animations. This method not only demonstrates AniTalker's capability to create detailed and realistic facial movements but also underscores its potential in crafting dynamic avatars for real-world applications. Synthetic results can be viewed at https://github.com/X-LANCE/AniTalker.

  • 7 authors
·
May 5, 2024

Talking Heads: Understanding Inter-layer Communication in Transformer Language Models

Although it is known that transformer language models (LMs) pass features from early layers to later layers, it is not well understood how this information is represented and routed by the model. By analyzing particular mechanism LMs use to accomplish this, we find that it is also used to recall items from a list, and show that this mechanism can explain an otherwise arbitrary-seeming sensitivity of the model to the order of items in the prompt. Specifically, we find that models write into low-rank subspaces of the residual stream to represent features which are then read out by specific later layers, forming low-rank communication channels between layers. By decomposing attention head weight matrices with the Singular Value Decomposition (SVD), we find that previously described interactions between heads separated by one or more layers can be predicted via analysis of their weight matrices. We show that it is possible to manipulate the internal model representations as well as edit model weights based on the mechanism we discover in order to significantly improve performance on our synthetic Laundry List task, which requires recall from a list, often improving task accuracy by over 20%. Our analysis reveals a surprisingly intricate interpretable structure learned from language model pretraining, and helps us understand why sophisticated LMs sometimes fail in simple domains, facilitating future analysis of more complex behaviors.

  • 3 authors
·
Jun 13, 2024

FD2Talk: Towards Generalized Talking Head Generation with Facial Decoupled Diffusion Model

Talking head generation is a significant research topic that still faces numerous challenges. Previous works often adopt generative adversarial networks or regression models, which are plagued by generation quality and average facial shape problem. Although diffusion models show impressive generative ability, their exploration in talking head generation remains unsatisfactory. This is because they either solely use the diffusion model to obtain an intermediate representation and then employ another pre-trained renderer, or they overlook the feature decoupling of complex facial details, such as expressions, head poses and appearance textures. Therefore, we propose a Facial Decoupled Diffusion model for Talking head generation called FD2Talk, which fully leverages the advantages of diffusion models and decouples the complex facial details through multi-stages. Specifically, we separate facial details into motion and appearance. In the initial phase, we design the Diffusion Transformer to accurately predict motion coefficients from raw audio. These motions are highly decoupled from appearance, making them easier for the network to learn compared to high-dimensional RGB images. Subsequently, in the second phase, we encode the reference image to capture appearance textures. The predicted facial and head motions and encoded appearance then serve as the conditions for the Diffusion UNet, guiding the frame generation. Benefiting from decoupling facial details and fully leveraging diffusion models, extensive experiments substantiate that our approach excels in enhancing image quality and generating more accurate and diverse results compared to previous state-of-the-art methods.

  • 3 authors
·
Aug 18, 2024

Talking to GDELT Through Knowledge Graphs

In this work we study various Retrieval Augmented Regeneration (RAG) approaches to gain an understanding of the strengths and weaknesses of each approach in a question-answering analysis. To gain this understanding we use a case-study subset of the Global Database of Events, Language, and Tone (GDELT) dataset as well as a corpus of raw text scraped from the online news articles. To retrieve information from the text corpus we implement a traditional vector store RAG as well as state-of-the-art large language model (LLM) based approaches for automatically constructing KGs and retrieving the relevant subgraphs. In addition to these corpus approaches, we develop a novel ontology-based framework for constructing knowledge graphs (KGs) from GDELT directly which leverages the underlying schema of GDELT to create structured representations of global events. For retrieving relevant information from the ontology-based KGs we implement both direct graph queries and state-of-the-art graph retrieval approaches. We compare the performance of each method in a question-answering task. We find that while our ontology-based KGs are valuable for question-answering, automated extraction of the relevant subgraphs is challenging. Conversely, LLM-generated KGs, while capturing event summaries, often lack consistency and interpretability. Our findings suggest benefits of a synergistic approach between ontology and LLM-based KG construction, with proposed avenues toward that end.

  • 7 authors
·
Mar 10, 2025

DAE-Talker: High Fidelity Speech-Driven Talking Face Generation with Diffusion Autoencoder

While recent research has made significant progress in speech-driven talking face generation, the quality of the generated video still lags behind that of real recordings. One reason for this is the use of handcrafted intermediate representations like facial landmarks and 3DMM coefficients, which are designed based on human knowledge and are insufficient to precisely describe facial movements. Additionally, these methods require an external pretrained model for extracting these representations, whose performance sets an upper bound on talking face generation. To address these limitations, we propose a novel method called DAE-Talker that leverages data-driven latent representations obtained from a diffusion autoencoder (DAE). DAE contains an image encoder that encodes an image into a latent vector and a DDIM image decoder that reconstructs the image from it. We train our DAE on talking face video frames and then extract their latent representations as the training target for a Conformer-based speech2latent model. This allows DAE-Talker to synthesize full video frames and produce natural head movements that align with the content of speech, rather than relying on a predetermined head pose from a template video. We also introduce pose modelling in speech2latent for pose controllability. Additionally, we propose a novel method for generating continuous video frames with the DDIM image decoder trained on individual frames, eliminating the need for modelling the joint distribution of consecutive frames directly. Our experiments show that DAE-Talker outperforms existing popular methods in lip-sync, video fidelity, and pose naturalness. We also conduct ablation studies to analyze the effectiveness of the proposed techniques and demonstrate the pose controllability of DAE-Talker.

  • 8 authors
·
Mar 30, 2023

Depth-Aware Generative Adversarial Network for Talking Head Video Generation

Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D representations (e.g. appearance and motion) learned from the input images. However, dense 3D facial geometry (e.g. pixel-wise depth) is extremely important for this task as it is particularly beneficial for us to essentially generate accurate 3D face structures and distinguish noisy information from the possibly cluttered background. Nevertheless, dense 3D geometry annotations are prohibitively costly for videos and are typically not available for this video generation task. In this paper, we first introduce a self-supervised geometry learning method to automatically recover the dense 3D geometry (i.e.depth) from the face videos without the requirement of any expensive 3D annotation data. Based on the learned dense depth maps, we further propose to leverage them to estimate sparse facial keypoints that capture the critical movement of the human head. In a more dense way, the depth is also utilized to learn 3D-aware cross-modal (i.e. appearance and depth) attention to guide the generation of motion fields for warping source image representations. All these contributions compose a novel depth-aware generative adversarial network (DaGAN) for talking head generation. Extensive experiments conducted demonstrate that our proposed method can generate highly realistic faces, and achieve significant results on the unseen human faces.

  • 4 authors
·
Mar 13, 2022

EDTalk: Efficient Disentanglement for Emotional Talking Head Synthesis

Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling space for facial features, ensuring that they a) operate independently without mutual interference and b) can be preserved to share with different modal input, both aspects often neglected in existing methods. To address this gap, this paper proposes a novel Efficient Disentanglement framework for Talking head generation (EDTalk). Our framework enables individual manipulation of mouth shape, head pose, and emotional expression, conditioned on video or audio inputs. Specifically, we employ three lightweight modules to decompose the facial dynamics into three distinct latent spaces representing mouth, pose, and expression, respectively. Each space is characterized by a set of learnable bases whose linear combinations define specific motions. To ensure independence and accelerate training, we enforce orthogonality among bases and devise an efficient training strategy to allocate motion responsibilities to each space without relying on external knowledge. The learned bases are then stored in corresponding banks, enabling shared visual priors with audio input. Furthermore, considering the properties of each space, we propose an Audio-to-Motion module for audio-driven talking head synthesis. Experiments are conducted to demonstrate the effectiveness of EDTalk. We recommend watching the project website: https://tanshuai0219.github.io/EDTalk/

  • 4 authors
·
Apr 2, 2024

ConsistentAvatar: Learning to Diffuse Fully Consistent Talking Head Avatar with Temporal Guidance

Diffusion models have shown impressive potential on talking head generation. While plausible appearance and talking effect are achieved, these methods still suffer from temporal, 3D or expression inconsistency due to the error accumulation and inherent limitation of single-image generation ability. In this paper, we propose ConsistentAvatar, a novel framework for fully consistent and high-fidelity talking avatar generation. Instead of directly employing multi-modal conditions to the diffusion process, our method learns to first model the temporal representation for stability between adjacent frames. Specifically, we propose a Temporally-Sensitive Detail (TSD) map containing high-frequency feature and contours that vary significantly along the time axis. Using a temporal consistent diffusion module, we learn to align TSD of the initial result to that of the video frame ground truth. The final avatar is generated by a fully consistent diffusion module, conditioned on the aligned TSD, rough head normal, and emotion prompt embedding. We find that the aligned TSD, which represents the temporal patterns, constrains the diffusion process to generate temporally stable talking head. Further, its reliable guidance complements the inaccuracy of other conditions, suppressing the accumulated error while improving the consistency on various aspects. Extensive experiments demonstrate that ConsistentAvatar outperforms the state-of-the-art methods on the generated appearance, 3D, expression and temporal consistency. Project page: https://njust-yang.github.io/ConsistentAvatar.github.io/

  • 5 authors
·
Nov 22, 2024

Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head Synthesis

Recent advances in diffusion models have revolutionized audio-driven talking head synthesis. Beyond precise lip synchronization, diffusion-based methods excel in generating subtle expressions and natural head movements that are well-aligned with the audio signal. However, these methods are confronted by slow inference speed, insufficient fine-grained control over facial motions, and occasional visual artifacts largely due to an implicit latent space derived from Variational Auto-Encoders (VAE), which prevent their adoption in realtime interaction applications. To address these issues, we introduce Ditto, a diffusion-based framework that enables controllable realtime talking head synthesis. Our key innovation lies in bridging motion generation and photorealistic neural rendering through an explicit identity-agnostic motion space, replacing conventional VAE representations. This design substantially reduces the complexity of diffusion learning while enabling precise control over the synthesized talking heads. We further propose an inference strategy that jointly optimizes three key components: audio feature extraction, motion generation, and video synthesis. This optimization enables streaming processing, realtime inference, and low first-frame delay, which are the functionalities crucial for interactive applications such as AI assistants. Extensive experimental results demonstrate that Ditto generates compelling talking head videos and substantially outperforms existing methods in both motion control and realtime performance.

  • 5 authors
·
Nov 29, 2024

Disentangle Identity, Cooperate Emotion: Correlation-Aware Emotional Talking Portrait Generation

Recent advances in Talking Head Generation (THG) have achieved impressive lip synchronization and visual quality through diffusion models; yet existing methods struggle to generate emotionally expressive portraits while preserving speaker identity. We identify three critical limitations in current emotional talking head generation: insufficient utilization of audio's inherent emotional cues, identity leakage in emotion representations, and isolated learning of emotion correlations. To address these challenges, we propose a novel framework dubbed as DICE-Talk, following the idea of disentangling identity with emotion, and then cooperating emotions with similar characteristics. First, we develop a disentangled emotion embedder that jointly models audio-visual emotional cues through cross-modal attention, representing emotions as identity-agnostic Gaussian distributions. Second, we introduce a correlation-enhanced emotion conditioning module with learnable Emotion Banks that explicitly capture inter-emotion relationships through vector quantization and attention-based feature aggregation. Third, we design an emotion discrimination objective that enforces affective consistency during the diffusion process through latent-space classification. Extensive experiments on MEAD and HDTF datasets demonstrate our method's superiority, outperforming state-of-the-art approaches in emotion accuracy while maintaining competitive lip-sync performance. Qualitative results and user studies further confirm our method's ability to generate identity-preserving portraits with rich, correlated emotional expressions that naturally adapt to unseen identities.

  • 9 authors
·
Apr 25, 2025 2

MimicTalk: Mimicking a personalized and expressive 3D talking face in minutes

Talking face generation (TFG) aims to animate a target identity's face to create realistic talking videos. Personalized TFG is a variant that emphasizes the perceptual identity similarity of the synthesized result (from the perspective of appearance and talking style). While previous works typically solve this problem by learning an individual neural radiance field (NeRF) for each identity to implicitly store its static and dynamic information, we find it inefficient and non-generalized due to the per-identity-per-training framework and the limited training data. To this end, we propose MimicTalk, the first attempt that exploits the rich knowledge from a NeRF-based person-agnostic generic model for improving the efficiency and robustness of personalized TFG. To be specific, (1) we first come up with a person-agnostic 3D TFG model as the base model and propose to adapt it into a specific identity; (2) we propose a static-dynamic-hybrid adaptation pipeline to help the model learn the personalized static appearance and facial dynamic features; (3) To generate the facial motion of the personalized talking style, we propose an in-context stylized audio-to-motion model that mimics the implicit talking style provided in the reference video without information loss by an explicit style representation. The adaptation process to an unseen identity can be performed in 15 minutes, which is 47 times faster than previous person-dependent methods. Experiments show that our MimicTalk surpasses previous baselines regarding video quality, efficiency, and expressiveness. Source code and video samples are available at https://mimictalk.github.io .

  • 13 authors
·
Oct 9, 2024