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Dec 10

LucidFlux: Caption-Free Universal Image Restoration via a Large-Scale Diffusion Transformer

Universal image restoration (UIR) aims to recover images degraded by unknown mixtures while preserving semantics -- conditions under which discriminative restorers and UNet-based diffusion priors often oversmooth, hallucinate, or drift. We present LucidFlux, a caption-free UIR framework that adapts a large diffusion transformer (Flux.1) without image captions. LucidFlux introduces a lightweight dual-branch conditioner that injects signals from the degraded input and a lightly restored proxy to respectively anchor geometry and suppress artifacts. Then, a timestep- and layer-adaptive modulation schedule is designed to route these cues across the backbone's hierarchy, in order to yield coarse-to-fine and context-aware updates that protect the global structure while recovering texture. After that, to avoid the latency and instability of text prompts or MLLM captions, we enforce caption-free semantic alignment via SigLIP features extracted from the proxy. A scalable curation pipeline further filters large-scale data for structure-rich supervision. Across synthetic and in-the-wild benchmarks, LucidFlux consistently outperforms strong open-source and commercial baselines, and ablation studies verify the necessity of each component. LucidFlux shows that, for large DiTs, when, where, and what to condition on -- rather than adding parameters or relying on text prompts -- is the governing lever for robust and caption-free universal image restoration in the wild.

W2GenAI Lab
·
Sep 26 3

Dual Data Alignment Makes AI-Generated Image Detector Easier Generalizable

Existing detectors are often trained on biased datasets, leading to the possibility of overfitting on non-causal image attributes that are spuriously correlated with real/synthetic labels. While these biased features enhance performance on the training data, they result in substantial performance degradation when applied to unbiased datasets. One common solution is to perform dataset alignment through generative reconstruction, matching the semantic content between real and synthetic images. However, we revisit this approach and show that pixel-level alignment alone is insufficient. The reconstructed images still suffer from frequency-level misalignment, which can perpetuate spurious correlations. To illustrate, we observe that reconstruction models tend to restore the high-frequency details lost in real images (possibly due to JPEG compression), inadvertently creating a frequency-level misalignment, where synthetic images appear to have richer high-frequency content than real ones. This misalignment leads to models associating high-frequency features with synthetic labels, further reinforcing biased cues. To resolve this, we propose Dual Data Alignment (DDA), which aligns both the pixel and frequency domains. Moreover, we introduce two new test sets: DDA-COCO, containing DDA-aligned synthetic images for testing detector performance on the most aligned dataset, and EvalGEN, featuring the latest generative models for assessing detectors under new generative architectures such as visual auto-regressive generators. Finally, our extensive evaluations demonstrate that a detector trained exclusively on DDA-aligned MSCOCO could improve across 8 diverse benchmarks by a non-trivial margin, showing a +7.2% on in-the-wild benchmarks, highlighting the improved generalizability of unbiased detectors. Our code is available at: https://github.com/roy-ch/Dual-Data-Alignment.

  • 11 authors
·
May 20

Grokking in the Wild: Data Augmentation for Real-World Multi-Hop Reasoning with Transformers

Transformers have achieved great success in numerous NLP tasks but continue to exhibit notable gaps in multi-step factual reasoning, especially when real-world knowledge is sparse. Recent advances in grokking have demonstrated that neural networks can transition from memorizing to perfectly generalizing once they detect underlying logical patterns - yet these studies have primarily used small, synthetic tasks. In this paper, for the first time, we extend grokking to real-world factual data and address the challenge of dataset sparsity by augmenting existing knowledge graphs with carefully designed synthetic data to raise the ratio phi_r of inferred facts to atomic facts above the threshold required for grokking. Surprisingly, we find that even factually incorrect synthetic data can strengthen emergent reasoning circuits rather than degrade accuracy, as it forces the model to rely on relational structure rather than memorization. When evaluated on multi-hop reasoning benchmarks, our approach achieves up to 95-100% accuracy on 2WikiMultiHopQA - substantially improving over strong baselines and matching or exceeding current state-of-the-art results. We further provide an in-depth analysis of how increasing phi_r drives the formation of generalizing circuits inside Transformers. Our findings suggest that grokking-based data augmentation can unlock implicit multi-hop reasoning capabilities, opening the door to more robust and interpretable factual reasoning in large-scale language models.

  • 3 authors
·
Apr 29 6

TabReD: A Benchmark of Tabular Machine Learning in-the-Wild

Benchmarks that closely reflect downstream application scenarios are essential for the streamlined adoption of new research in tabular machine learning (ML). In this work, we examine existing tabular benchmarks and find two common characteristics of industry-grade tabular data that are underrepresented in the datasets available to the academic community. First, tabular data often changes over time in real-world deployment scenarios. This impacts model performance and requires time-based train and test splits for correct model evaluation. Yet, existing academic tabular datasets often lack timestamp metadata to enable such evaluation. Second, a considerable portion of datasets in production settings stem from extensive data acquisition and feature engineering pipelines. For each specific dataset, this can have a different impact on the absolute and relative number of predictive, uninformative, and correlated features, which in turn can affect model selection. To fill the aforementioned gaps in academic benchmarks, we introduce TabReD -- a collection of eight industry-grade tabular datasets covering a wide range of domains from finance to food delivery services. We assess a large number of tabular ML models in the feature-rich, temporally-evolving data setting facilitated by TabReD. We demonstrate that evaluation on time-based data splits leads to different methods ranking, compared to evaluation on random splits more common in academic benchmarks. Furthermore, on the TabReD datasets, MLP-like architectures and GBDT show the best results, while more sophisticated DL models are yet to prove their effectiveness.

  • 4 authors
·
Jun 27, 2024 6

OmniAID: Decoupling Semantic and Artifacts for Universal AI-Generated Image Detection in the Wild

A truly universal AI-Generated Image (AIGI) detector must simultaneously generalize across diverse generative models and varied semantic content. Current state-of-the-art methods learn a single, entangled forgery representation, conflating content-dependent flaws with content-agnostic artifacts, and are further constrained by outdated benchmarks. To overcome these limitations, we propose OmniAID, a novel framework centered on a decoupled Mixture-of-Experts (MoE) architecture. The core of our method is a hybrid expert system designed to decouple: (1) semantic flaws across distinct content domains, and (2) content-dependent flaws from content-agnostic universal artifacts. This system employs a set of Routable Specialized Semantic Experts, each for a distinct domain (e.g., human, animal), complemented by a Fixed Universal Artifact Expert. This architecture is trained using a novel two-stage strategy: we first train the experts independently with domain-specific hard-sampling to ensure specialization, and subsequently train a lightweight gating network for effective input routing. By explicitly decoupling "what is generated" (content-specific flaws) from "how it is generated" (universal artifacts), OmniAID achieves robust generalization. To address outdated benchmarks and validate real-world applicability, we introduce Mirage, a new large-scale, contemporary dataset. Extensive experiments, using both traditional benchmarks and our Mirage dataset, demonstrate our model surpasses existing monolithic detectors, establishing a new and robust standard for AIGI authentication against modern, in-the-wild threats.

  • 7 authors
·
Nov 11

3D Human Reconstruction in the Wild with Synthetic Data Using Generative Models

In this work, we show that synthetic data created by generative models is complementary to computer graphics (CG) rendered data for achieving remarkable generalization performance on diverse real-world scenes for 3D human pose and shape estimation (HPS). Specifically, we propose an effective approach based on recent diffusion models, termed HumanWild, which can effortlessly generate human images and corresponding 3D mesh annotations. We first collect a large-scale human-centric dataset with comprehensive annotations, e.g., text captions and surface normal images. Then, we train a customized ControlNet model upon this dataset to generate diverse human images and initial ground-truth labels. At the core of this step is that we can easily obtain numerous surface normal images from a 3D human parametric model, e.g., SMPL-X, by rendering the 3D mesh onto the image plane. As there exists inevitable noise in the initial labels, we then apply an off-the-shelf foundation segmentation model, i.e., SAM, to filter negative data samples. Our data generation pipeline is flexible and customizable to facilitate different real-world tasks, e.g., ego-centric scenes and perspective-distortion scenes. The generated dataset comprises 0.79M images with corresponding 3D annotations, covering versatile viewpoints, scenes, and human identities. We train various HPS regressors on top of the generated data and evaluate them on a wide range of benchmarks (3DPW, RICH, EgoBody, AGORA, SSP-3D) to verify the effectiveness of the generated data. By exclusively employing generative models, we generate large-scale in-the-wild human images and high-quality annotations, eliminating the need for real-world data collection.

  • 5 authors
·
Mar 17, 2024

TeleEgo: Benchmarking Egocentric AI Assistants in the Wild

Egocentric AI assistants in real-world settings must process multi-modal inputs (video, audio, text), respond in real time, and retain evolving long-term memory. However, existing benchmarks typically evaluate these abilities in isolation, lack realistic streaming scenarios, or support only short-term tasks. We introduce TeleEgo, a long-duration, streaming, omni-modal benchmark for evaluating egocentric AI assistants in realistic daily contexts. The dataset features over 14 hours per participant of synchronized egocentric video, audio, and text across four domains: work \& study, lifestyle \& routines, social activities, and outings \& culture. All data is aligned on a unified global timeline and includes high-quality visual narrations and speech transcripts, curated through human refinement.TeleEgo defines 12 diagnostic subtasks across three core capabilities: Memory (recalling past events), Understanding (interpreting the current moment), and Cross-Memory Reasoning (linking distant events). It contains 3,291 human-verified QA items spanning multiple question formats (single-choice, binary, multi-choice, and open-ended), evaluated strictly in a streaming setting. We propose two key metrics -- Real-Time Accuracy and Memory Persistence Time -- to jointly assess correctness, temporal responsiveness, and long-term retention. TeleEgo provides a realistic and comprehensive evaluation to advance the development of practical AI assistants.

  • 15 authors
·
Oct 27

ChartGemma: Visual Instruction-tuning for Chart Reasoning in the Wild

Given the ubiquity of charts as a data analysis, visualization, and decision-making tool across industries and sciences, there has been a growing interest in developing pre-trained foundation models as well as general purpose instruction-tuned models for chart understanding and reasoning. However, existing methods suffer crucial drawbacks across two critical axes affecting the performance of chart representation models: they are trained on data generated from underlying data tables of the charts, ignoring the visual trends and patterns in chart images, and use weakly aligned vision-language backbone models for domain-specific training, limiting their generalizability when encountering charts in the wild. We address these important drawbacks and introduce ChartGemma, a novel chart understanding and reasoning model developed over PaliGemma. Rather than relying on underlying data tables, ChartGemma is trained on instruction-tuning data generated directly from chart images, thus capturing both high-level trends and low-level visual information from a diverse set of charts. Our simple approach achieves state-of-the-art results across 5 benchmarks spanning chart summarization, question answering, and fact-checking, and our elaborate qualitative studies on real-world charts show that ChartGemma generates more realistic and factually correct summaries compared to its contemporaries. We release the code, model checkpoints, dataset, and demos at https://github.com/vis-nlp/ChartGemma.

  • 6 authors
·
Jul 4, 2024 6

Semi-Supervised Unconstrained Head Pose Estimation in the Wild

Existing head pose estimation datasets are either composed of numerous samples by non-realistic synthesis or lab collection, or limited images by labor-intensive annotating. This makes deep supervised learning based solutions compromised due to the reliance on generous labeled data. To alleviate it, we propose the first semi-supervised unconstrained head pose estimation (SemiUHPE) method, which can leverage a large amount of unlabeled wild head images. Specifically, we follow the recent semi-supervised rotation regression, and focus on the diverse and complex head pose domain. Firstly, we claim that the aspect-ratio invariant cropping of heads is superior to the previous landmark-based affine alignment, which does not fit unlabeled natural heads or practical applications where landmarks are often unavailable. Then, instead of using an empirically fixed threshold to filter out pseudo labels, we propose the dynamic entropy-based filtering by updating thresholds for adaptively removing unlabeled outliers. Moreover, we revisit the design of weak-strong augmentations, and further exploit its superiority by devising two novel head-oriented strong augmentations named pose-irrelevant cut-occlusion and pose-altering rotation consistency. Extensive experiments show that SemiUHPE can surpass SOTAs with remarkable improvements on public benchmarks under both front-range and full-range. Our code is released in https://github.com/hnuzhy/SemiUHPE.

  • 3 authors
·
Apr 3, 2024

Learning an Animatable Detailed 3D Face Model from In-The-Wild Images

While current monocular 3D face reconstruction methods can recover fine geometric details, they suffer several limitations. Some methods produce faces that cannot be realistically animated because they do not model how wrinkles vary with expression. Other methods are trained on high-quality face scans and do not generalize well to in-the-wild images. We present the first approach that regresses 3D face shape and animatable details that are specific to an individual but change with expression. Our model, DECA (Detailed Expression Capture and Animation), is trained to robustly produce a UV displacement map from a low-dimensional latent representation that consists of person-specific detail parameters and generic expression parameters, while a regressor is trained to predict detail, shape, albedo, expression, pose and illumination parameters from a single image. To enable this, we introduce a novel detail-consistency loss that disentangles person-specific details from expression-dependent wrinkles. This disentanglement allows us to synthesize realistic person-specific wrinkles by controlling expression parameters while keeping person-specific details unchanged. DECA is learned from in-the-wild images with no paired 3D supervision and achieves state-of-the-art shape reconstruction accuracy on two benchmarks. Qualitative results on in-the-wild data demonstrate DECA's robustness and its ability to disentangle identity- and expression-dependent details enabling animation of reconstructed faces. The model and code are publicly available at https://deca.is.tue.mpg.de.

  • 4 authors
·
Dec 7, 2020

LiveResearchBench: A Live Benchmark for User-Centric Deep Research in the Wild

Deep research -- producing comprehensive, citation-grounded reports by searching and synthesizing information from hundreds of live web sources -- marks an important frontier for agentic systems. To rigorously evaluate this ability, four principles are essential: tasks should be (1) user-centric, reflecting realistic information needs, (2) dynamic, requiring up-to-date information beyond parametric knowledge, (3) unambiguous, ensuring consistent interpretation across users, and (4) multi-faceted and search-intensive, requiring search over numerous web sources and in-depth analysis. Existing benchmarks fall short of these principles, often focusing on narrow domains or posing ambiguous questions that hinder fair comparison. Guided by these principles, we introduce LiveResearchBench, a benchmark of 100 expert-curated tasks spanning daily life, enterprise, and academia, each requiring extensive, dynamic, real-time web search and synthesis. Built with over 1,500 hours of human labor, LiveResearchBench provides a rigorous basis for systematic evaluation. To evaluate citation-grounded long-form reports, we introduce DeepEval, a comprehensive suite covering both content- and report-level quality, including coverage, presentation, citation accuracy and association, consistency and depth of analysis. DeepEval integrates four complementary evaluation protocols, each designed to ensure stable assessment and high agreement with human judgments. Using LiveResearchBench and DeepEval, we conduct a comprehensive evaluation of 17 frontier deep research systems, including single-agent web search, single-agent deep research, and multi-agent systems. Our analysis reveals current strengths, recurring failure modes, and key system components needed to advance reliable, insightful deep research.

Salesforce Salesforce
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Oct 15 3

RealisDance-DiT: Simple yet Strong Baseline towards Controllable Character Animation in the Wild

Controllable character animation remains a challenging problem, particularly in handling rare poses, stylized characters, character-object interactions, complex illumination, and dynamic scenes. To tackle these issues, prior work has largely focused on injecting pose and appearance guidance via elaborate bypass networks, but often struggles to generalize to open-world scenarios. In this paper, we propose a new perspective that, as long as the foundation model is powerful enough, straightforward model modifications with flexible fine-tuning strategies can largely address the above challenges, taking a step towards controllable character animation in the wild. Specifically, we introduce RealisDance-DiT, built upon the Wan-2.1 video foundation model. Our sufficient analysis reveals that the widely adopted Reference Net design is suboptimal for large-scale DiT models. Instead, we demonstrate that minimal modifications to the foundation model architecture yield a surprisingly strong baseline. We further propose the low-noise warmup and "large batches and small iterations" strategies to accelerate model convergence during fine-tuning while maximally preserving the priors of the foundation model. In addition, we introduce a new test dataset that captures diverse real-world challenges, complementing existing benchmarks such as TikTok dataset and UBC fashion video dataset, to comprehensively evaluate the proposed method. Extensive experiments show that RealisDance-DiT outperforms existing methods by a large margin.

  • 8 authors
·
Apr 21 2

Dynamic Curriculum Learning for Great Ape Detection in the Wild

We propose a novel end-to-end curriculum learning approach for sparsely labelled animal datasets leveraging large volumes of unlabelled data to improve supervised species detectors. We exemplify the method in detail on the task of finding great apes in camera trap footage taken in challenging real-world jungle environments. In contrast to previous semi-supervised methods, our approach adjusts learning parameters dynamically over time and gradually improves detection quality by steering training towards virtuous self-reinforcement. To achieve this, we propose integrating pseudo-labelling with curriculum learning policies and show how learning collapse can be avoided. We discuss theoretical arguments, ablations, and significant performance improvements against various state-of-the-art systems when evaluating on the Extended PanAfrican Dataset holding approx. 1.8M frames. We also demonstrate our method can outperform supervised baselines with significant margins on sparse label versions of other animal datasets such as Bees and Snapshot Serengeti. We note that performance advantages are strongest for smaller labelled ratios common in ecological applications. Finally, we show that our approach achieves competitive benchmarks for generic object detection in MS-COCO and PASCAL-VOC indicating wider applicability of the dynamic learning concepts introduced. We publish all relevant source code, network weights, and data access details for full reproducibility. The code is available at https://github.com/youshyee/DCL-Detection.

  • 3 authors
·
Apr 30, 2022

DECO: Dense Estimation of 3D Human-Scene Contact In The Wild

Understanding how humans use physical contact to interact with the world is key to enabling human-centric artificial intelligence. While inferring 3D contact is crucial for modeling realistic and physically-plausible human-object interactions, existing methods either focus on 2D, consider body joints rather than the surface, use coarse 3D body regions, or do not generalize to in-the-wild images. In contrast, we focus on inferring dense, 3D contact between the full body surface and objects in arbitrary images. To achieve this, we first collect DAMON, a new dataset containing dense vertex-level contact annotations paired with RGB images containing complex human-object and human-scene contact. Second, we train DECO, a novel 3D contact detector that uses both body-part-driven and scene-context-driven attention to estimate vertex-level contact on the SMPL body. DECO builds on the insight that human observers recognize contact by reasoning about the contacting body parts, their proximity to scene objects, and the surrounding scene context. We perform extensive evaluations of our detector on DAMON as well as on the RICH and BEHAVE datasets. We significantly outperform existing SOTA methods across all benchmarks. We also show qualitatively that DECO generalizes well to diverse and challenging real-world human interactions in natural images. The code, data, and models are available at https://deco.is.tue.mpg.de.

  • 6 authors
·
Sep 26, 2023 1

FactBench: A Dynamic Benchmark for In-the-Wild Language Model Factuality Evaluation

Language models (LMs) are widely used by an increasing number of users, underscoring the challenge of maintaining factuality across a broad range of topics. We first present VERIFY (Verification and Evidence RetrIeval for FactualitY evaluation), a pipeline to evaluate LMs' factuality in real-world user interactions. VERIFY considers the verifiability of LM-generated content and categorizes content units as supported, unsupported, or undecidable based on the retrieved evidence from the Web. Importantly, factuality judgment by VERIFY correlates better with human evaluations than existing methods. Using VERIFY, we identify "hallucination prompts" across diverse topics, i.e., those eliciting the highest rates of incorrect and inconclusive LM responses. These prompts form FactBench, a dataset of 1K prompts across 150 fine-grained topics. Our dataset captures emerging factuality challenges in real-world LM interactions and can be regularly updated with new prompts. We benchmark widely-used LMs from GPT, Gemini, and Llama3.1 family on FactBench, yielding the following key findings: (i) Proprietary models exhibit better factuality, with performance declining from Easy to Hard hallucination prompts. (ii) Llama3.1-405B-Instruct shows comparable or lower factual accuracy than Llama3.1-70B-Instruct across all evaluation methods due to its higher subjectivity that leads to more content labeled as undecidable. (iii) Gemini1.5-Pro shows a significantly higher refusal rate, with over-refusal in 25% of cases. Our code and data are publicly available at https://huggingface.co/spaces/launch/factbench.

  • 4 authors
·
Oct 29, 2024

A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Images

Limited by the nature of the low-dimensional representational capacity of 3DMM, most of the 3DMM-based face reconstruction (FR) methods fail to recover high-frequency facial details, such as wrinkles, dimples, etc. Some attempt to solve the problem by introducing detail maps or non-linear operations, however, the results are still not vivid. To this end, we in this paper present a novel hierarchical representation network (HRN) to achieve accurate and detailed face reconstruction from a single image. Specifically, we implement the geometry disentanglement and introduce the hierarchical representation to fulfill detailed face modeling. Meanwhile, 3D priors of facial details are incorporated to enhance the accuracy and authenticity of the reconstruction results. We also propose a de-retouching module to achieve better decoupling of the geometry and appearance. It is noteworthy that our framework can be extended to a multi-view fashion by considering detail consistency of different views. Extensive experiments on two single-view and two multi-view FR benchmarks demonstrate that our method outperforms the existing methods in both reconstruction accuracy and visual effects. Finally, we introduce a high-quality 3D face dataset FaceHD-100 to boost the research of high-fidelity face reconstruction. The project homepage is at https://younglbw.github.io/HRN-homepage/.

  • 5 authors
·
Feb 28, 2023

Guiding Giants: Lightweight Controllers for Weighted Activation Steering in LLMs

Controlling undesirable Large Language Model (LLM) behaviors, such as the generation of unsafe content or failing to adhere to safety guidelines, often relies on costly fine-tuning. Activation steering provides an alternative for inference-time control, but existing methods typically lack fine-grained, adaptive mechanisms. We introduce a novel approach using a lightweight, trainable controller network integrated during inference. This controller network observes specific intermediate LLM activations and predicts both a global scaling factor and layer-specific weights. The predicted global scaling factor and layer-specific weights then dynamically modulate the intensity of a steering patch, derived from a pre-computed "refusal direction" vector, applied across the LLM's layers during generation. Trained on activations from both harmful and benign prompts, our controller learns to discriminatively apply nuanced, layer-aware interventions, activating steering primarily for harmful inputs. Experiments using safety benchmarks like ToxicChat & In-The-Wild Jailbreak Prompts demonstrate that our weighted steering controller significantly increases refusal rates compared to the base LLM, achieving targeted behavioral modification without altering the original model parameters. Our experiments with Llama-3.1-8B, Llama-3.2-1B & Mistral-7B show our approach outperforms existing methods, presenting an efficient and adaptive method for fine-grained control over LLM behavior at inference time.

  • 3 authors
·
May 21

DoraemonGPT: Toward Understanding Dynamic Scenes with Large Language Models

Recent LLM-driven visual agents mainly focus on solving image-based tasks, which limits their ability to understand dynamic scenes, making it far from real-life applications like guiding students in laboratory experiments and identifying their mistakes. Considering the video modality better reflects the ever-changing nature of real-world scenarios, we devise DoraemonGPT, a comprehensive and conceptually elegant system driven by LLMs to handle dynamic video tasks. Given a video with a question/task, DoraemonGPT begins by converting the input video into a symbolic memory that stores task-related attributes. This structured representation allows for spatial-temporal querying and reasoning by well-designed sub-task tools, resulting in concise intermediate results. Recognizing that LLMs have limited internal knowledge when it comes to specialized domains (e.g., analyzing the scientific principles underlying experiments), we incorporate plug-and-play tools to assess external knowledge and address tasks across different domains. Moreover, a novel LLM-driven planner based on Monte Carlo Tree Search is introduced to explore the large planning space for scheduling various tools. The planner iteratively finds feasible solutions by backpropagating the result's reward, and multiple solutions can be summarized into an improved final answer. We extensively evaluate DoraemonGPT's effectiveness on three benchmarks and challenging in-the-wild scenarios. Code will be released at: https://github.com/z-x-yang/DoraemonGPT.

  • 5 authors
·
Jan 16, 2024

D3RoMa: Disparity Diffusion-based Depth Sensing for Material-Agnostic Robotic Manipulation

Depth sensing is an important problem for 3D vision-based robotics. Yet, a real-world active stereo or ToF depth camera often produces noisy and incomplete depth which bottlenecks robot performances. In this work, we propose D3RoMa, a learning-based depth estimation framework on stereo image pairs that predicts clean and accurate depth in diverse indoor scenes, even in the most challenging scenarios with translucent or specular surfaces where classical depth sensing completely fails. Key to our method is that we unify depth estimation and restoration into an image-to-image translation problem by predicting the disparity map with a denoising diffusion probabilistic model. At inference time, we further incorporated a left-right consistency constraint as classifier guidance to the diffusion process. Our framework combines recently advanced learning-based approaches and geometric constraints from traditional stereo vision. For model training, we create a large scene-level synthetic dataset with diverse transparent and specular objects to compensate for existing tabletop datasets. The trained model can be directly applied to real-world in-the-wild scenes and achieve state-of-the-art performance in multiple public depth estimation benchmarks. Further experiments in real environments show that accurate depth prediction significantly improves robotic manipulation in various scenarios.

  • 9 authors
·
Sep 22, 2024

DreamFit: Garment-Centric Human Generation via a Lightweight Anything-Dressing Encoder

Diffusion models for garment-centric human generation from text or image prompts have garnered emerging attention for their great application potential. However, existing methods often face a dilemma: lightweight approaches, such as adapters, are prone to generate inconsistent textures; while finetune-based methods involve high training costs and struggle to maintain the generalization capabilities of pretrained diffusion models, limiting their performance across diverse scenarios. To address these challenges, we propose DreamFit, which incorporates a lightweight Anything-Dressing Encoder specifically tailored for the garment-centric human generation. DreamFit has three key advantages: (1) Lightweight training: with the proposed adaptive attention and LoRA modules, DreamFit significantly minimizes the model complexity to 83.4M trainable parameters. (2)Anything-Dressing: Our model generalizes surprisingly well to a wide range of (non-)garments, creative styles, and prompt instructions, consistently delivering high-quality results across diverse scenarios. (3) Plug-and-play: DreamFit is engineered for smooth integration with any community control plugins for diffusion models, ensuring easy compatibility and minimizing adoption barriers. To further enhance generation quality, DreamFit leverages pretrained large multi-modal models (LMMs) to enrich the prompt with fine-grained garment descriptions, thereby reducing the prompt gap between training and inference. We conduct comprehensive experiments on both 768 times 512 high-resolution benchmarks and in-the-wild images. DreamFit surpasses all existing methods, highlighting its state-of-the-art capabilities of garment-centric human generation.

  • 7 authors
·
Dec 23, 2024

DiffPortrait3D: Controllable Diffusion for Zero-Shot Portrait View Synthesis

We present DiffPortrait3D, a conditional diffusion model that is capable of synthesizing 3D-consistent photo-realistic novel views from as few as a single in-the-wild portrait. Specifically, given a single RGB input, we aim to synthesize plausible but consistent facial details rendered from novel camera views with retained both identity and facial expression. In lieu of time-consuming optimization and fine-tuning, our zero-shot method generalizes well to arbitrary face portraits with unposed camera views, extreme facial expressions, and diverse artistic depictions. At its core, we leverage the generative prior of 2D diffusion models pre-trained on large-scale image datasets as our rendering backbone, while the denoising is guided with disentangled attentive control of appearance and camera pose. To achieve this, we first inject the appearance context from the reference image into the self-attention layers of the frozen UNets. The rendering view is then manipulated with a novel conditional control module that interprets the camera pose by watching a condition image of a crossed subject from the same view. Furthermore, we insert a trainable cross-view attention module to enhance view consistency, which is further strengthened with a novel 3D-aware noise generation process during inference. We demonstrate state-of-the-art results both qualitatively and quantitatively on our challenging in-the-wild and multi-view benchmarks.

  • 8 authors
·
Dec 20, 2023

GIM: Learning Generalizable Image Matcher From Internet Videos

Image matching is a fundamental computer vision problem. While learning-based methods achieve state-of-the-art performance on existing benchmarks, they generalize poorly to in-the-wild images. Such methods typically need to train separate models for different scene types and are impractical when the scene type is unknown in advance. One of the underlying problems is the limited scalability of existing data construction pipelines, which limits the diversity of standard image matching datasets. To address this problem, we propose GIM, a self-training framework for learning a single generalizable model based on any image matching architecture using internet videos, an abundant and diverse data source. Given an architecture, GIM first trains it on standard domain-specific datasets and then combines it with complementary matching methods to create dense labels on nearby frames of novel videos. These labels are filtered by robust fitting, and then enhanced by propagating them to distant frames. The final model is trained on propagated data with strong augmentations. We also propose ZEB, the first zero-shot evaluation benchmark for image matching. By mixing data from diverse domains, ZEB can thoroughly assess the cross-domain generalization performance of different methods. Applying GIM consistently improves the zero-shot performance of 3 state-of-the-art image matching architectures; with 50 hours of YouTube videos, the relative zero-shot performance improves by 8.4%-18.1%. GIM also enables generalization to extreme cross-domain data such as Bird Eye View (BEV) images of projected 3D point clouds (Fig. 1(c)). More importantly, our single zero-shot model consistently outperforms domain-specific baselines when evaluated on downstream tasks inherent to their respective domains. The video presentation is available at https://www.youtube.com/watch?v=FU_MJLD8LeY.

  • 8 authors
·
Feb 16, 2024

Symbolic Learning Enables Self-Evolving Agents

The AI community has been exploring a pathway to artificial general intelligence (AGI) by developing "language agents", which are complex large language models (LLMs) pipelines involving both prompting techniques and tool usage methods. While language agents have demonstrated impressive capabilities for many real-world tasks, a fundamental limitation of current language agents research is that they are model-centric, or engineering-centric. That's to say, the progress on prompts, tools, and pipelines of language agents requires substantial manual engineering efforts from human experts rather than automatically learning from data. We believe the transition from model-centric, or engineering-centric, to data-centric, i.e., the ability of language agents to autonomously learn and evolve in environments, is the key for them to possibly achieve AGI. In this work, we introduce agent symbolic learning, a systematic framework that enables language agents to optimize themselves on their own in a data-centric way using symbolic optimizers. Specifically, we consider agents as symbolic networks where learnable weights are defined by prompts, tools, and the way they are stacked together. Agent symbolic learning is designed to optimize the symbolic network within language agents by mimicking two fundamental algorithms in connectionist learning: back-propagation and gradient descent. Instead of dealing with numeric weights, agent symbolic learning works with natural language simulacrums of weights, loss, and gradients. We conduct proof-of-concept experiments on both standard benchmarks and complex real-world tasks and show that agent symbolic learning enables language agents to update themselves after being created and deployed in the wild, resulting in "self-evolving agents".

  • 12 authors
·
Jun 26, 2024 1

MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations

With the emergence of LLMs and their integration with other data modalities, multi-modal 3D perception attracts more attention due to its connectivity to the physical world and makes rapid progress. However, limited by existing datasets, previous works mainly focus on understanding object properties or inter-object spatial relationships in a 3D scene. To tackle this problem, this paper builds the first largest ever multi-modal 3D scene dataset and benchmark with hierarchical grounded language annotations, MMScan. It is constructed based on a top-down logic, from region to object level, from a single target to inter-target relationships, covering holistic aspects of spatial and attribute understanding. The overall pipeline incorporates powerful VLMs via carefully designed prompts to initialize the annotations efficiently and further involve humans' correction in the loop to ensure the annotations are natural, correct, and comprehensive. Built upon existing 3D scanning data, the resulting multi-modal 3D dataset encompasses 1.4M meta-annotated captions on 109k objects and 7.7k regions as well as over 3.04M diverse samples for 3D visual grounding and question-answering benchmarks. We evaluate representative baselines on our benchmarks, analyze their capabilities in different aspects, and showcase the key problems to be addressed in the future. Furthermore, we use this high-quality dataset to train state-of-the-art 3D visual grounding and LLMs and obtain remarkable performance improvement both on existing benchmarks and in-the-wild evaluation. Codes, datasets, and benchmarks will be available at https://github.com/OpenRobotLab/EmbodiedScan.

  • 11 authors
·
Jun 13, 2024 1

PlanarTrack: A Large-scale Challenging Benchmark for Planar Object Tracking

Planar object tracking is a critical computer vision problem and has drawn increasing interest owing to its key roles in robotics, augmented reality, etc. Despite rapid progress, its further development, especially in the deep learning era, is largely hindered due to the lack of large-scale challenging benchmarks. Addressing this, we introduce PlanarTrack, a large-scale challenging planar tracking benchmark. Specifically, PlanarTrack consists of 1,000 videos with more than 490K images. All these videos are collected in complex unconstrained scenarios from the wild, which makes PlanarTrack, compared with existing benchmarks, more challenging but realistic for real-world applications. To ensure the high-quality annotation, each frame in PlanarTrack is manually labeled using four corners with multiple-round careful inspection and refinement. To our best knowledge, PlanarTrack, to date, is the largest and most challenging dataset dedicated to planar object tracking. In order to analyze the proposed PlanarTrack, we evaluate 10 planar trackers and conduct comprehensive comparisons and in-depth analysis. Our results, not surprisingly, demonstrate that current top-performing planar trackers degenerate significantly on the challenging PlanarTrack and more efforts are needed to improve planar tracking in the future. In addition, we further derive a variant named PlanarTrack_{BB} for generic object tracking from PlanarTrack. Our evaluation of 10 excellent generic trackers on PlanarTrack_{BB} manifests that, surprisingly, PlanarTrack_{BB} is even more challenging than several popular generic tracking benchmarks and more attention should be paid to handle such planar objects, though they are rigid. All benchmarks and evaluations will be released at the project webpage.

  • 9 authors
·
Mar 14, 2023

The SA-FARI Dataset: Segment Anything in Footage of Animals for Recognition and Identification

Automated video analysis is critical for wildlife conservation. A foundational task in this domain is multi-animal tracking (MAT), which underpins applications such as individual re-identification and behavior recognition. However, existing datasets are limited in scale, constrained to a few species, or lack sufficient temporal and geographical diversity - leaving no suitable benchmark for training general-purpose MAT models applicable across wild animal populations. To address this, we introduce SA-FARI, the largest open-source MAT dataset for wild animals. It comprises 11,609 camera trap videos collected over approximately 10 years (2014-2024) from 741 locations across 4 continents, spanning 99 species categories. Each video is exhaustively annotated culminating in ~46 hours of densely annotated footage containing 16,224 masklet identities and 942,702 individual bounding boxes, segmentation masks, and species labels. Alongside the task-specific annotations, we publish anonymized camera trap locations for each video. Finally, we present comprehensive benchmarks on SA-FARI using state-of-the-art vision-language models for detection and tracking, including SAM 3, evaluated with both species-specific and generic animal prompts. We also compare against vision-only methods developed specifically for wildlife analysis. SA-FARI is the first large-scale dataset to combine high species diversity, multi-region coverage, and high-quality spatio-temporal annotations, offering a new foundation for advancing generalizable multianimal tracking in the wild. The dataset is available at https://www.conservationxlabs.com/sa-fari{conservationxlabs.com/SA-FARI}.

  • 24 authors
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Nov 19

WILD: a new in-the-Wild Image Linkage Dataset for synthetic image attribution

Synthetic image source attribution is an open challenge, with an increasing number of image generators being released yearly. The complexity and the sheer number of available generative techniques, as well as the scarcity of high-quality open source datasets of diverse nature for this task, make training and benchmarking synthetic image source attribution models very challenging. WILD is a new in-the-Wild Image Linkage Dataset designed to provide a powerful training and benchmarking tool for synthetic image attribution models. The dataset is built out of a closed set of 10 popular commercial generators, which constitutes the training base of attribution models, and an open set of 10 additional generators, simulating a real-world in-the-wild scenario. Each generator is represented by 1,000 images, for a total of 10,000 images in the closed set and 10,000 images in the open set. Half of the images are post-processed with a wide range of operators. WILD allows benchmarking attribution models in a wide range of tasks, including closed and open set identification and verification, and robust attribution with respect to post-processing and adversarial attacks. Models trained on WILD are expected to benefit from the challenging scenario represented by the dataset itself. Moreover, an assessment of seven baseline methodologies on closed and open set attribution is presented, including robustness tests with respect to post-processing.

  • 17 authors
·
Apr 28

Hi-Agent: Hierarchical Vision-Language Agents for Mobile Device Control

Building agents that autonomously operate mobile devices has attracted increasing attention. While Vision-Language Models (VLMs) show promise, most existing approaches rely on direct state-to-action mappings, which lack structured reasoning and planning, and thus generalize poorly to novel tasks or unseen UI layouts. We introduce Hi-Agent, a trainable hierarchical vision-language agent for mobile control, featuring a high-level reasoning model and a low-level action model that are jointly optimized. For efficient training, we reformulate multi-step decision-making as a sequence of single-step subgoals and propose a foresight advantage function, which leverages execution feedback from the low-level model to guide high-level optimization. This design alleviates the path explosion issue encountered by Group Relative Policy Optimization (GRPO) in long-horizon tasks and enables stable, critic-free joint training. Hi-Agent achieves a new State-Of-The-Art (SOTA) 87.9% task success rate on the Android-in-the-Wild (AitW) benchmark, significantly outperforming prior methods across three paradigms: prompt-based (AppAgent: 17.7%), supervised (Filtered BC: 54.5%), and reinforcement learning-based (DigiRL: 71.9%). It also demonstrates competitive zero-shot generalization on the ScreenSpot-v2 benchmark. On the more challenging AndroidWorld benchmark, Hi-Agent also scales effectively with larger backbones, showing strong adaptability in high-complexity mobile control scenarios.

  • 12 authors
·
Oct 16

IDiff-Face: Synthetic-based Face Recognition through Fizzy Identity-Conditioned Diffusion Models

The availability of large-scale authentic face databases has been crucial to the significant advances made in face recognition research over the past decade. However, legal and ethical concerns led to the recent retraction of many of these databases by their creators, raising questions about the continuity of future face recognition research without one of its key resources. Synthetic datasets have emerged as a promising alternative to privacy-sensitive authentic data for face recognition development. However, recent synthetic datasets that are used to train face recognition models suffer either from limitations in intra-class diversity or cross-class (identity) discrimination, leading to less optimal accuracies, far away from the accuracies achieved by models trained on authentic data. This paper targets this issue by proposing IDiff-Face, a novel approach based on conditional latent diffusion models for synthetic identity generation with realistic identity variations for face recognition training. Through extensive evaluations, our proposed synthetic-based face recognition approach pushed the limits of state-of-the-art performances, achieving, for example, 98.00% accuracy on the Labeled Faces in the Wild (LFW) benchmark, far ahead from the recent synthetic-based face recognition solutions with 95.40% and bridging the gap to authentic-based face recognition with 99.82% accuracy.

  • 4 authors
·
Aug 9, 2023

FreeMan: Towards Benchmarking 3D Human Pose Estimation in the Wild

Estimating the 3D structure of the human body from natural scenes is a fundamental aspect of visual perception. This task carries great importance for fields like AIGC and human-robot interaction. In practice, 3D human pose estimation in real-world settings is a critical initial step in solving this problem. However, the current datasets, often collected under controlled laboratory conditions using complex motion capture equipment and unvarying backgrounds, are insufficient. The absence of real-world datasets is stalling the progress of this crucial task. To facilitate the development of 3D pose estimation, we present FreeMan, the first large-scale, real-world multi-view dataset. FreeMan was captured by synchronizing 8 smartphones across diverse scenarios. It comprises 11M frames from 8000 sequences, viewed from different perspectives. These sequences cover 40 subjects across 10 different scenarios, each with varying lighting conditions. We have also established an automated, precise labeling pipeline that allows for large-scale processing efficiently. We provide comprehensive evaluation baselines for a range of tasks, underlining the significant challenges posed by FreeMan. Further evaluations of standard indoor/outdoor human sensing datasets reveal that FreeMan offers robust representation transferability in real and complex scenes. FreeMan is now publicly available at https://wangjiongw.github.io/freeman.

  • 9 authors
·
Sep 10, 2023

NUDT4MSTAR: A New Dataset and Benchmark Towards SAR Target Recognition in the Wild

Synthetic Aperture Radar (SAR) stands as an indispensable sensor for Earth observation, owing to its unique capability for all-day imaging. Nevertheless, in a data-driven era, the scarcity of large-scale datasets poses a significant bottleneck to advancing SAR automatic target recognition (ATR) technology. This paper introduces NUDT4MSTAR, a large-scale SAR dataset for vehicle target recognition in the wild, including 40 target types and a wide array of imaging conditions across 5 different scenes. NUDT4MSTAR represents a significant leap forward in dataset scale, containing over 190,000 images-tenfold the size of its predecessors. To enhance the utility of this dataset, we meticulously annotate each image with detailed target information and imaging conditions. We also provide data in both processed magnitude images and original complex formats. Then, we construct a comprehensive benchmark consisting of 7 experiments with 15 recognition methods focusing on the stable and effective ATR issues. Besides, we conduct transfer learning experiments utilizing various models trained on NUDT4MSTAR and applied to three other target datasets, thereby demonstrating its substantial potential to the broader field of ground objects ATR. Finally, we discuss this dataset's application value and ATR's significant challenges. To the best of our knowledge, this work marks the first-ever endeavor to create a large-scale dataset benchmark for fine-grained SAR recognition in the wild, featuring an extensive collection of exhaustively annotated vehicle images. We expect that the open source of NUDT4MSTAR will facilitate the development of SAR ATR and attract a wider community of researchers.

  • 11 authors
·
Jan 22

WildBench: Benchmarking LLMs with Challenging Tasks from Real Users in the Wild

We introduce WildBench, an automated evaluation framework designed to benchmark large language models (LLMs) using challenging, real-world user queries. WildBench consists of 1,024 tasks carefully selected from over one million human-chatbot conversation logs. For automated evaluation with WildBench, we have developed two metrics, WB-Reward and WB-Score, which are computable using advanced LLMs such as GPT-4-turbo. WildBench evaluation uses task-specific checklists to evaluate model outputs systematically and provides structured explanations that justify the scores and comparisons, resulting in more reliable and interpretable automatic judgments. WB-Reward employs fine-grained pairwise comparisons between model responses, generating five potential outcomes: much better, slightly better, slightly worse, much worse, or a tie. Unlike previous evaluations that employed a single baseline model, we selected three baseline models at varying performance levels to ensure a comprehensive pairwise evaluation. Additionally, we propose a simple method to mitigate length bias, by converting outcomes of ``slightly better/worse'' to ``tie'' if the winner response exceeds the loser one by more than K characters. WB-Score evaluates the quality of model outputs individually, making it a fast and cost-efficient evaluation metric. WildBench results demonstrate a strong correlation with the human-voted Elo ratings from Chatbot Arena on hard tasks. Specifically, WB-Reward achieves a Pearson correlation of 0.98 with top-ranking models. Additionally, WB-Score reaches 0.95, surpassing both ArenaHard's 0.91 and AlpacaEval2.0's 0.89 for length-controlled win rates, as well as the 0.87 for regular win rates.

  • 9 authors
·
Jun 7, 2024 1

3DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Views

3D cars are commonly used in self-driving systems, virtual/augmented reality, and games. However, existing 3D car datasets are either synthetic or low-quality, presenting a significant gap toward the high-quality real-world 3D car datasets and limiting their applications in practical scenarios. In this paper, we propose the first large-scale 3D real car dataset, termed 3DRealCar, offering three distinctive features. (1) High-Volume: 2,500 cars are meticulously scanned by 3D scanners, obtaining car images and point clouds with real-world dimensions; (2) High-Quality: Each car is captured in an average of 200 dense, high-resolution 360-degree RGB-D views, enabling high-fidelity 3D reconstruction; (3) High-Diversity: The dataset contains various cars from over 100 brands, collected under three distinct lighting conditions, including reflective, standard, and dark. Additionally, we offer detailed car parsing maps for each instance to promote research in car parsing tasks. Moreover, we remove background point clouds and standardize the car orientation to a unified axis for the reconstruction only on cars without background and controllable rendering. We benchmark 3D reconstruction results with state-of-the-art methods across each lighting condition in 3DRealCar. Extensive experiments demonstrate that the standard lighting condition part of 3DRealCar can be used to produce a large number of high-quality 3D cars, improving various 2D and 3D tasks related to cars. Notably, our dataset brings insight into the fact that recent 3D reconstruction methods face challenges in reconstructing high-quality 3D cars under reflective and dark lighting conditions. red{https://xiaobiaodu.github.io/3drealcar/{Our dataset is available here.}}

  • 10 authors
·
Jun 7, 2024 1

PTSD in the Wild: A Video Database for Studying Post-Traumatic Stress Disorder Recognition in Unconstrained Environments

POST-traumatic stress disorder (PTSD) is a chronic and debilitating mental condition that is developed in response to catastrophic life events, such as military combat, sexual assault, and natural disasters. PTSD is characterized by flashbacks of past traumatic events, intrusive thoughts, nightmares, hypervigilance, and sleep disturbance, all of which affect a person's life and lead to considerable social, occupational, and interpersonal dysfunction. The diagnosis of PTSD is done by medical professionals using self-assessment questionnaire of PTSD symptoms as defined in the Diagnostic and Statistical Manual of Mental Disorders (DSM). In this paper, and for the first time, we collected, annotated, and prepared for public distribution a new video database for automatic PTSD diagnosis, called PTSD in the wild dataset. The database exhibits "natural" and big variability in acquisition conditions with different pose, facial expression, lighting, focus, resolution, age, gender, race, occlusions and background. In addition to describing the details of the dataset collection, we provide a benchmark for evaluating computer vision and machine learning based approaches on PTSD in the wild dataset. In addition, we propose and we evaluate a deep learning based approach for PTSD detection in respect to the given benchmark. The proposed approach shows very promising results. Interested researcher can download a copy of PTSD-in-the wild dataset from: http://www.lissi.fr/PTSD-Dataset/

  • 6 authors
·
Sep 28, 2022

One-Shot Object Affordance Detection in the Wild

Affordance detection refers to identifying the potential action possibilities of objects in an image, which is a crucial ability for robot perception and manipulation. To empower robots with this ability in unseen scenarios, we first study the challenging one-shot affordance detection problem in this paper, i.e., given a support image that depicts the action purpose, all objects in a scene with the common affordance should be detected. To this end, we devise a One-Shot Affordance Detection Network (OSAD-Net) that firstly estimates the human action purpose and then transfers it to help detect the common affordance from all candidate images. Through collaboration learning, OSAD-Net can capture the common characteristics between objects having the same underlying affordance and learn a good adaptation capability for perceiving unseen affordances. Besides, we build a large-scale Purpose-driven Affordance Dataset v2 (PADv2) by collecting and labeling 30k images from 39 affordance and 103 object categories. With complex scenes and rich annotations, our PADv2 dataset can be used as a test bed to benchmark affordance detection methods and may also facilitate downstream vision tasks, such as scene understanding, action recognition, and robot manipulation. Specifically, we conducted comprehensive experiments on PADv2 dataset by including 11 advanced models from several related research fields. Experimental results demonstrate the superiority of our model over previous representative ones in terms of both objective metrics and visual quality. The benchmark suite is available at https://github.com/lhc1224/OSAD Net.

  • 5 authors
·
Aug 8, 2021

Towards In-the-wild 3D Plane Reconstruction from a Single Image

3D plane reconstruction from a single image is a crucial yet challenging topic in 3D computer vision. Previous state-of-the-art (SOTA) methods have focused on training their system on a single dataset from either indoor or outdoor domain, limiting their generalizability across diverse testing data. In this work, we introduce a novel framework dubbed ZeroPlane, a Transformer-based model targeting zero-shot 3D plane detection and reconstruction from a single image, over diverse domains and environments. To enable data-driven models across multiple domains, we have curated a large-scale planar benchmark, comprising over 14 datasets and 560,000 high-resolution, dense planar annotations for diverse indoor and outdoor scenes. To address the challenge of achieving desirable planar geometry on multi-dataset training, we propose to disentangle the representation of plane normal and offset, and employ an exemplar-guided, classification-then-regression paradigm to learn plane and offset respectively. Additionally, we employ advanced backbones as image encoder, and present an effective pixel-geometry-enhanced plane embedding module to further facilitate planar reconstruction. Extensive experiments across multiple zero-shot evaluation datasets have demonstrated that our approach significantly outperforms previous methods on both reconstruction accuracy and generalizability, especially over in-the-wild data. Our code and data are available at: https://github.com/jcliu0428/ZeroPlane.

  • 5 authors
·
Jun 3

GSOT3D: Towards Generic 3D Single Object Tracking in the Wild

In this paper, we present a novel benchmark, GSOT3D, that aims at facilitating development of generic 3D single object tracking (SOT) in the wild. Specifically, GSOT3D offers 620 sequences with 123K frames, and covers a wide selection of 54 object categories. Each sequence is offered with multiple modalities, including the point cloud (PC), RGB image, and depth. This allows GSOT3D to support various 3D tracking tasks, such as single-modal 3D SOT on PC and multi-modal 3D SOT on RGB-PC or RGB-D, and thus greatly broadens research directions for 3D object tracking. To provide highquality per-frame 3D annotations, all sequences are labeled manually with multiple rounds of meticulous inspection and refinement. To our best knowledge, GSOT3D is the largest benchmark dedicated to various generic 3D object tracking tasks. To understand how existing 3D trackers perform and to provide comparisons for future research on GSOT3D, we assess eight representative point cloud-based tracking models. Our evaluation results exhibit that these models heavily degrade on GSOT3D, and more efforts are required for robust and generic 3D object tracking. Besides, to encourage future research, we present a simple yet effective generic 3D tracker, named PROT3D, that localizes the target object via a progressive spatial-temporal network and outperforms all current solutions by a large margin. By releasing GSOT3D, we expect to advance further 3D tracking in future research and applications. Our benchmark and model as well as the evaluation results will be publicly released at our webpage https://github.com/ailovejinx/GSOT3D.

  • 7 authors
·
Dec 2, 2024

VITON-DiT: Learning In-the-Wild Video Try-On from Human Dance Videos via Diffusion Transformers

Video try-on stands as a promising area for its tremendous real-world potential. Prior works are limited to transferring product clothing images onto person videos with simple poses and backgrounds, while underperforming on casually captured videos. Recently, Sora revealed the scalability of Diffusion Transformer (DiT) in generating lifelike videos featuring real-world scenarios. Inspired by this, we explore and propose the first DiT-based video try-on framework for practical in-the-wild applications, named VITON-DiT. Specifically, VITON-DiT consists of a garment extractor, a Spatial-Temporal denoising DiT, and an identity preservation ControlNet. To faithfully recover the clothing details, the extracted garment features are fused with the self-attention outputs of the denoising DiT and the ControlNet. We also introduce novel random selection strategies during training and an Interpolated Auto-Regressive (IAR) technique at inference to facilitate long video generation. Unlike existing attempts that require the laborious and restrictive construction of a paired training dataset, severely limiting their scalability, VITON-DiT alleviates this by relying solely on unpaired human dance videos and a carefully designed multi-stage training strategy. Furthermore, we curate a challenging benchmark dataset to evaluate the performance of casual video try-on. Extensive experiments demonstrate the superiority of VITON-DiT in generating spatio-temporal consistent try-on results for in-the-wild videos with complicated human poses.

  • 5 authors
·
May 28, 2024

Robo2VLM: Visual Question Answering from Large-Scale In-the-Wild Robot Manipulation Datasets

Vision-Language Models (VLMs) acquire real-world knowledge and general reasoning ability through Internet-scale image-text corpora. They can augment robotic systems with scene understanding and task planning, and assist visuomotor policies that are trained on robot trajectory data. We explore the reverse paradigm - using rich, real, multi-modal robot trajectory data to enhance and evaluate VLMs. In this paper, we present Robo2VLM, a Visual Question Answering (VQA) dataset generation framework for VLMs. Given a human tele-operated robot trajectory, Robo2VLM derives ground-truth from non-visual and non-descriptive sensory modalities, such as end-effector pose, gripper aperture, and force sensing. Based on these modalities, it segments the robot trajectory into a sequence of manipulation phases. At each phase, Robo2VLM uses scene and interaction understanding to identify 3D properties of the robot, task goal, and the target object. The properties are used to generate representative VQA queries - images with textural multiple-choice questions - based on spatial, goal-conditioned, and interaction reasoning question templates. We curate Robo2VLM-1, a large-scale in-the-wild dataset with 684,710 questions covering 463 distinct scenes and 3,396 robotic manipulation tasks from 176k real robot trajectories. Results suggest that Robo2VLM-1 can benchmark and improve VLM capabilities in spatial and interaction reasoning.

  • 4 authors
·
May 21 2

ForestSplats: Deformable transient field for Gaussian Splatting in the Wild

Recently, 3D Gaussian Splatting (3D-GS) has emerged, showing real-time rendering speeds and high-quality results in static scenes. Although 3D-GS shows effectiveness in static scenes, their performance significantly degrades in real-world environments due to transient objects, lighting variations, and diverse levels of occlusion. To tackle this, existing methods estimate occluders or transient elements by leveraging pre-trained models or integrating additional transient field pipelines. However, these methods still suffer from two defects: 1) Using semantic features from the Vision Foundation model (VFM) causes additional computational costs. 2) The transient field requires significant memory to handle transient elements with per-view Gaussians and struggles to define clear boundaries for occluders, solely relying on photometric errors. To address these problems, we propose ForestSplats, a novel approach that leverages the deformable transient field and a superpixel-aware mask to efficiently represent transient elements in the 2D scene across unconstrained image collections and effectively decompose static scenes from transient distractors without VFM. We designed the transient field to be deformable, capturing per-view transient elements. Furthermore, we introduce a superpixel-aware mask that clearly defines the boundaries of occluders by considering photometric errors and superpixels. Additionally, we propose uncertainty-aware densification to avoid generating Gaussians within the boundaries of occluders during densification. Through extensive experiments across several benchmark datasets, we demonstrate that ForestSplats outperforms existing methods without VFM and shows significant memory efficiency in representing transient elements.

  • 5 authors
·
Mar 8

ChildPlay-Hand: A Dataset of Hand Manipulations in the Wild

Hand-Object Interaction (HOI) is gaining significant attention, particularly with the creation of numerous egocentric datasets driven by AR/VR applications. However, third-person view HOI has received less attention, especially in terms of datasets. Most third-person view datasets are curated for action recognition tasks and feature pre-segmented clips of high-level daily activities, leaving a gap for in-the-wild datasets. To address this gap, we propose ChildPlay-Hand, a novel dataset that includes person and object bounding boxes, as well as manipulation actions. ChildPlay-Hand is unique in: (1) providing per-hand annotations; (2) featuring videos in uncontrolled settings with natural interactions, involving both adults and children; (3) including gaze labels from the ChildPlay-Gaze dataset for joint modeling of manipulations and gaze. The manipulation actions cover the main stages of an HOI cycle, such as grasping, holding or operating, and different types of releasing. To illustrate the interest of the dataset, we study two tasks: object in hand detection (OiH), i.e. if a person has an object in their hand, and manipulation stages (ManiS), which is more fine-grained and targets the main stages of manipulation. We benchmark various spatio-temporal and segmentation networks, exploring body vs. hand-region information and comparing pose and RGB modalities. Our findings suggest that ChildPlay-Hand is a challenging new benchmark for modeling HOI in the wild.

  • 3 authors
·
Sep 14, 2024

PlantSeg: A Large-Scale In-the-wild Dataset for Plant Disease Segmentation

Plant diseases pose significant threats to agriculture. It necessitates proper diagnosis and effective treatment to safeguard crop yields. To automate the diagnosis process, image segmentation is usually adopted for precisely identifying diseased regions, thereby advancing precision agriculture. Developing robust image segmentation models for plant diseases demands high-quality annotations across numerous images. However, existing plant disease datasets typically lack segmentation labels and are often confined to controlled laboratory settings, which do not adequately reflect the complexity of natural environments. Motivated by this fact, we established PlantSeg, a large-scale segmentation dataset for plant diseases. PlantSeg distinguishes itself from existing datasets in three key aspects. (1) Annotation type: Unlike the majority of existing datasets that only contain class labels or bounding boxes, each image in PlantSeg includes detailed and high-quality segmentation masks, associated with plant types and disease names. (2) Image source: Unlike typical datasets that contain images from laboratory settings, PlantSeg primarily comprises in-the-wild plant disease images. This choice enhances the practical applicability, as the trained models can be applied for integrated disease management. (3) Scale: PlantSeg is extensive, featuring 11,400 images with disease segmentation masks and an additional 8,000 healthy plant images categorized by plant type. Extensive technical experiments validate the high quality of PlantSeg's annotations. This dataset not only allows researchers to evaluate their image classification methods but also provides a critical foundation for developing and benchmarking advanced plant disease segmentation algorithms.

  • 6 authors
·
Sep 6, 2024

Text Detection and Recognition in the Wild: A Review

Detection and recognition of text in natural images are two main problems in the field of computer vision that have a wide variety of applications in analysis of sports videos, autonomous driving, industrial automation, to name a few. They face common challenging problems that are factors in how text is represented and affected by several environmental conditions. The current state-of-the-art scene text detection and/or recognition methods have exploited the witnessed advancement in deep learning architectures and reported a superior accuracy on benchmark datasets when tackling multi-resolution and multi-oriented text. However, there are still several remaining challenges affecting text in the wild images that cause existing methods to underperform due to there models are not able to generalize to unseen data and the insufficient labeled data. Thus, unlike previous surveys in this field, the objectives of this survey are as follows: first, offering the reader not only a review on the recent advancement in scene text detection and recognition, but also presenting the results of conducting extensive experiments using a unified evaluation framework that assesses pre-trained models of the selected methods on challenging cases, and applies the same evaluation criteria on these techniques. Second, identifying several existing challenges for detecting or recognizing text in the wild images, namely, in-plane-rotation, multi-oriented and multi-resolution text, perspective distortion, illumination reflection, partial occlusion, complex fonts, and special characters. Finally, the paper also presents insight into the potential research directions in this field to address some of the mentioned challenges that are still encountering scene text detection and recognition techniques.

  • 5 authors
·
Jun 7, 2020

CosyVoice 3: Towards In-the-wild Speech Generation via Scaling-up and Post-training

In our prior works, we introduced a scalable streaming speech synthesis model, CosyVoice 2, which integrates a large language model (LLM) and a chunk-aware flow matching (FM) model, and achieves low-latency bi-streaming speech synthesis and human-parity quality. Despite these advancements, CosyVoice 2 exhibits limitations in language coverage, domain diversity, data volume, text formats, and post-training techniques. In this paper, we present CosyVoice 3, an improved model designed for zero-shot multilingual speech synthesis in the wild, surpassing its predecessor in content consistency, speaker similarity, and prosody naturalness. Key features of CosyVoice 3 include: 1) A novel speech tokenizer to improve prosody naturalness, developed via supervised multi-task training, including automatic speech recognition, speech emotion recognition, language identification, audio event detection, and speaker analysis. 2) A new differentiable reward model for post-training applicable not only to CosyVoice 3 but also to other LLM-based speech synthesis models. 3) Dataset Size Scaling: Training data is expanded from ten thousand hours to one million hours, encompassing 9 languages and 18 Chinese dialects across various domains and text formats. 4) Model Size Scaling: Model parameters are increased from 0.5 billion to 1.5 billion, resulting in enhanced performance on our multilingual benchmark due to the larger model capacity. These advancements contribute significantly to the progress of speech synthesis in the wild. We encourage readers to listen to the demo at https://funaudiollm.github.io/cosyvoice3.

Towards Explainable In-the-Wild Video Quality Assessment: A Database and a Language-Prompted Approach

The proliferation of in-the-wild videos has greatly expanded the Video Quality Assessment (VQA) problem. Unlike early definitions that usually focus on limited distortion types, VQA on in-the-wild videos is especially challenging as it could be affected by complicated factors, including various distortions and diverse contents. Though subjective studies have collected overall quality scores for these videos, how the abstract quality scores relate with specific factors is still obscure, hindering VQA methods from more concrete quality evaluations (e.g. sharpness of a video). To solve this problem, we collect over two million opinions on 4,543 in-the-wild videos on 13 dimensions of quality-related factors, including in-capture authentic distortions (e.g. motion blur, noise, flicker), errors introduced by compression and transmission, and higher-level experiences on semantic contents and aesthetic issues (e.g. composition, camera trajectory), to establish the multi-dimensional Maxwell database. Specifically, we ask the subjects to label among a positive, a negative, and a neutral choice for each dimension. These explanation-level opinions allow us to measure the relationships between specific quality factors and abstract subjective quality ratings, and to benchmark different categories of VQA algorithms on each dimension, so as to more comprehensively analyze their strengths and weaknesses. Furthermore, we propose the MaxVQA, a language-prompted VQA approach that modifies vision-language foundation model CLIP to better capture important quality issues as observed in our analyses. The MaxVQA can jointly evaluate various specific quality factors and final quality scores with state-of-the-art accuracy on all dimensions, and superb generalization ability on existing datasets. Code and data available at https://github.com/VQAssessment/MaxVQA.

  • 9 authors
·
May 22, 2023

Thinking in 360°: Humanoid Visual Search in the Wild

Humans rely on the synergistic control of head (cephalomotor) and eye (oculomotor) to efficiently search for visual information in 360°. However, prior approaches to visual search are limited to a static image, neglecting the physical embodiment and its interaction with the 3D world. How can we develop embodied visual search agents as efficient as humans while bypassing the constraints imposed by real-world hardware? To this end, we propose humanoid visual search where a humanoid agent actively rotates its head to search for objects or paths in an immersive world represented by a 360° panoramic image. To study visual search in visually-crowded real-world scenarios, we build H* Bench, a new benchmark that moves beyond household scenes to challenging in-the-wild scenes that necessitate advanced visual-spatial reasoning capabilities, such as transportation hubs, large-scale retail spaces, urban streets, and public institutions. Our experiments first reveal that even top-tier proprietary models falter, achieving only ~30% success in object and path search. We then use post-training techniques to enhance the open-source Qwen2.5-VL, increasing its success rate by over threefold for both object search (14.83% to 47.38%) and path search (6.44% to 24.94%). Notably, the lower ceiling of path search reveals its inherent difficulty, which we attribute to the demand for sophisticated spatial commonsense. Our results not only show a promising path forward but also quantify the immense challenge that remains in building MLLM agents that can be seamlessly integrated into everyday human life.

  • 12 authors
·
Nov 25

FP-Age: Leveraging Face Parsing Attention for Facial Age Estimation in the Wild

Image-based age estimation aims to predict a person's age from facial images. It is used in a variety of real-world applications. Although end-to-end deep models have achieved impressive results for age estimation on benchmark datasets, their performance in-the-wild still leaves much room for improvement due to the challenges caused by large variations in head pose, facial expressions, and occlusions. To address this issue, we propose a simple yet effective method to explicitly incorporate facial semantics into age estimation, so that the model would learn to correctly focus on the most informative facial components from unaligned facial images regardless of head pose and non-rigid deformation. To this end, we design a face parsing-based network to learn semantic information at different scales and a novel face parsing attention module to leverage these semantic features for age estimation. To evaluate our method on in-the-wild data, we also introduce a new challenging large-scale benchmark called IMDB-Clean. This dataset is created by semi-automatically cleaning the noisy IMDB-WIKI dataset using a constrained clustering method. Through comprehensive experiment on IMDB-Clean and other benchmark datasets, under both intra-dataset and cross-dataset evaluation protocols, we show that our method consistently outperforms all existing age estimation methods and achieves a new state-of-the-art performance. To the best of our knowledge, our work presents the first attempt of leveraging face parsing attention to achieve semantic-aware age estimation, which may be inspiring to other high level facial analysis tasks. Code and data are available on https://github.com/ibug-group/fpage.

  • 4 authors
·
Jun 21, 2021

Extending the WILDS Benchmark for Unsupervised Adaptation

Machine learning systems deployed in the wild are often trained on a source distribution but deployed on a different target distribution. Unlabeled data can be a powerful point of leverage for mitigating these distribution shifts, as it is frequently much more available than labeled data and can often be obtained from distributions beyond the source distribution as well. However, existing distribution shift benchmarks with unlabeled data do not reflect the breadth of scenarios that arise in real-world applications. In this work, we present the WILDS 2.0 update, which extends 8 of the 10 datasets in the WILDS benchmark of distribution shifts to include curated unlabeled data that would be realistically obtainable in deployment. These datasets span a wide range of applications (from histology to wildlife conservation), tasks (classification, regression, and detection), and modalities (photos, satellite images, microscope slides, text, molecular graphs). The update maintains consistency with the original WILDS benchmark by using identical labeled training, validation, and test sets, as well as the evaluation metrics. On these datasets, we systematically benchmark state-of-the-art methods that leverage unlabeled data, including domain-invariant, self-training, and self-supervised methods, and show that their success on WILDS is limited. To facilitate method development and evaluation, we provide an open-source package that automates data loading and contains all of the model architectures and methods used in this paper. Code and leaderboards are available at https://wilds.stanford.edu.

  • 20 authors
·
Dec 9, 2021

Benchmarking Algorithmic Bias in Face Recognition: An Experimental Approach Using Synthetic Faces and Human Evaluation

We propose an experimental method for measuring bias in face recognition systems. Existing methods to measure bias depend on benchmark datasets that are collected in the wild and annotated for protected (e.g., race, gender) and non-protected (e.g., pose, lighting) attributes. Such observational datasets only permit correlational conclusions, e.g., "Algorithm A's accuracy is different on female and male faces in dataset X.". By contrast, experimental methods manipulate attributes individually and thus permit causal conclusions, e.g., "Algorithm A's accuracy is affected by gender and skin color." Our method is based on generating synthetic faces using a neural face generator, where each attribute of interest is modified independently while leaving all other attributes constant. Human observers crucially provide the ground truth on perceptual identity similarity between synthetic image pairs. We validate our method quantitatively by evaluating race and gender biases of three research-grade face recognition models. Our synthetic pipeline reveals that for these algorithms, accuracy is lower for Black and East Asian population subgroups. Our method can also quantify how perceptual changes in attributes affect face identity distances reported by these models. Our large synthetic dataset, consisting of 48,000 synthetic face image pairs (10,200 unique synthetic faces) and 555,000 human annotations (individual attributes and pairwise identity comparisons) is available to researchers in this important area.

  • 3 authors
·
Aug 10, 2023

DiffSeg30k: A Multi-Turn Diffusion Editing Benchmark for Localized AIGC Detection

Diffusion-based editing enables realistic modification of local image regions, making AI-generated content harder to detect. Existing AIGC detection benchmarks focus on classifying entire images, overlooking the localization of diffusion-based edits. We introduce DiffSeg30k, a publicly available dataset of 30k diffusion-edited images with pixel-level annotations, designed to support fine-grained detection. DiffSeg30k features: 1) In-the-wild images--we collect images or image prompts from COCO to reflect real-world content diversity; 2) Diverse diffusion models--local edits using eight SOTA diffusion models; 3) Multi-turn editing--each image undergoes up to three sequential edits to mimic real-world sequential editing; and 4) Realistic editing scenarios--a vision-language model (VLM)-based pipeline automatically identifies meaningful regions and generates context-aware prompts covering additions, removals, and attribute changes. DiffSeg30k shifts AIGC detection from binary classification to semantic segmentation, enabling simultaneous localization of edits and identification of the editing models. We benchmark three baseline segmentation approaches, revealing significant challenges in semantic segmentation tasks, particularly concerning robustness to image distortions. Experiments also reveal that segmentation models, despite being trained for pixel-level localization, emerge as highly reliable whole-image classifiers of diffusion edits, outperforming established forgery classifiers while showing great potential in cross-generator generalization. We believe DiffSeg30k will advance research in fine-grained localization of AI-generated content by demonstrating the promise and limitations of segmentation-based methods. DiffSeg30k is released at: https://huggingface.co/datasets/Chaos2629/Diffseg30k

  • 5 authors
·
Nov 24 2

TT-DF: A Large-Scale Diffusion-Based Dataset and Benchmark for Human Body Forgery Detection

The emergence and popularity of facial deepfake methods spur the vigorous development of deepfake datasets and facial forgery detection, which to some extent alleviates the security concerns about facial-related artificial intelligence technologies. However, when it comes to human body forgery, there has been a persistent lack of datasets and detection methods, due to the later inception and complexity of human body generation methods. To mitigate this issue, we introduce TikTok-DeepFake (TT-DF), a novel large-scale diffusion-based dataset containing 6,120 forged videos with 1,378,857 synthetic frames, specifically tailored for body forgery detection. TT-DF offers a wide variety of forgery methods, involving multiple advanced human image animation models utilized for manipulation, two generative configurations based on the disentanglement of identity and pose information, as well as different compressed versions. The aim is to simulate any potential unseen forged data in the wild as comprehensively as possible, and we also furnish a benchmark on TT-DF. Additionally, we propose an adapted body forgery detection model, Temporal Optical Flow Network (TOF-Net), which exploits the spatiotemporal inconsistencies and optical flow distribution differences between natural data and forged data. Our experiments demonstrate that TOF-Net achieves favorable performance on TT-DF, outperforming current state-of-the-art extendable facial forgery detection models. For our TT-DF dataset, please refer to https://github.com/HashTAG00002/TT-DF.

  • 5 authors
·
May 13

What's in Common? Multimodal Models Hallucinate When Reasoning Across Scenes

Multimodal language models possess a remarkable ability to handle an open-vocabulary's worth of objects. Yet the best models still suffer from hallucinations when reasoning about scenes in the real world, revealing a gap between their seemingly strong performance on existing perception benchmarks that are saturating and their reasoning in the real world. To address this gap, we build a novel benchmark of in-the-wild scenes that we call Common-O. With more than 10.5k examples using exclusively new images not found in web training data to avoid contamination, Common-O goes beyond just perception, inspired by cognitive tests for humans, to probe reasoning across scenes by asking "what's in common?". We evaluate leading multimodal language models, including models specifically trained to perform chain-of-thought reasoning. We find that perceiving objects in single images is tractable for most models, yet reasoning across scenes is very challenging even for the best models, including reasoning models. Despite saturating many leaderboards focusing on perception, the best performing model only achieves 35% on Common-O -- and on Common-O Complex, consisting of more complex scenes, the best model achieves only 1%. Curiously, we find models are more prone to hallucinate when similar objects are present in the scene, suggesting models may be relying on object co-occurrence seen during training. Among the models we evaluated, we found scale can provide modest improvements while models explicitly trained with multi-image inputs show bigger improvements, suggesting scaled multi-image training may offer promise. We make our benchmark publicly available to spur research into the challenge of hallucination when reasoning across scenes.

  • 5 authors
·
Nov 5

FoleyBench: A Benchmark For Video-to-Audio Models

Video-to-audio generation (V2A) is of increasing importance in domains such as film post-production, AR/VR, and sound design, particularly for the creation of Foley sound effects synchronized with on-screen actions. Foley requires generating audio that is both semantically aligned with visible events and temporally aligned with their timing. Yet, there is a mismatch between evaluation and downstream applications due to the absence of a benchmark tailored to Foley-style scenarios. We find that 74% of videos from past evaluation datasets have poor audio-visual correspondence. Moreover, they are dominated by speech and music, domains that lie outside the use case for Foley. To address this gap, we introduce FoleyBench, the first large-scale benchmark explicitly designed for Foley-style V2A evaluation. FoleyBench contains 5,000 (video, ground-truth audio, text caption) triplets, each featuring visible sound sources with audio causally tied to on-screen events. The dataset is built using an automated, scalable pipeline applied to in-the-wild internet videos from YouTube-based and Vimeo-based sources. Compared to past datasets, we show that videos from FoleyBench have stronger coverage of sound categories from a taxonomy specifically designed for Foley sound. Each clip is further labeled with metadata capturing source complexity, UCS/AudioSet category, and video length, enabling fine-grained analysis of model performance and failure modes. We benchmark several state-of-the-art V2A models, evaluating them on audio quality, audio-video alignment, temporal synchronization, and audio-text consistency. Samples are available at: https://gclef-cmu.org/foleybench

  • 5 authors
·
Nov 17