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Feb 26

Tem-adapter: Adapting Image-Text Pretraining for Video Question Answer

Video-language pre-trained models have shown remarkable success in guiding video question-answering (VideoQA) tasks. However, due to the length of video sequences, training large-scale video-based models incurs considerably higher costs than training image-based ones. This motivates us to leverage the knowledge from image-based pretraining, despite the obvious gaps between image and video domains. To bridge these gaps, in this paper, we propose Tem-Adapter, which enables the learning of temporal dynamics and complex semantics by a visual Temporal Aligner and a textual Semantic Aligner. Unlike conventional pretrained knowledge adaptation methods that only concentrate on the downstream task objective, the Temporal Aligner introduces an extra language-guided autoregressive task aimed at facilitating the learning of temporal dependencies, with the objective of predicting future states based on historical clues and language guidance that describes event progression. Besides, to reduce the semantic gap and adapt the textual representation for better event description, we introduce a Semantic Aligner that first designs a template to fuse question and answer pairs as event descriptions and then learns a Transformer decoder with the whole video sequence as guidance for refinement. We evaluate Tem-Adapter and different pre-train transferring methods on two VideoQA benchmarks, and the significant performance improvement demonstrates the effectiveness of our method.

  • 7 authors
·
Aug 16, 2023

Pay-Per-Search Models are Abstention Models

LLMs cannot reliably recognize their parametric knowledge boundaries and often hallucinate answers to outside-of-boundary questions. In contrast, humans recognize their limitations and can either seek external help for such questions or abstain. In this paper, we introduce MASH (Modeling Abstention via Selective Help-seeking), a training framework that readily extracts abstentions from LLMs. Our key idea is that any external help-seeking by an LLM, i.e. search tool use, can serve as a proxy for abstention if the external help (search) is appropriately penalized while simultaneously rewarding answer accuracy. MASH operationalizes this idea using reinforcement learning with a pay-per-search reward. We run experiments on three knowledge-intensive QA datasets. Our results show that MASH substantially improves upon the selective help-seeking performance of prior efficient search approaches; on multi-hop datasets, MASH improves answer accuracy by 7.6%. Furthermore, MASH demonstrates strong off-the-shelf abstention -- it can distinguish between unanswerable/answerable questions and selectively generate responses for answerable questions -- showcasing behavior analogous to specialized abstention approaches. We emphasize that contrary to prior abstention methods, MASH does not require pre-determining knowledge boundaries to construct training data. Instead, MASH's abstentions are a by-product of training for the auxiliary selective help-seeking task. Overall, we show that MASH training effectively aligns search tool use with parametric knowledge, which can be successfully leveraged for making abstention decisions.

cornell Cornell University
·
Oct 1, 2025 2

Programming Puzzles

We introduce a new type of programming challenge called programming puzzles, as an objective and comprehensive evaluation of program synthesis, and release an open-source dataset of Python Programming Puzzles (P3). Each puzzle is defined by a short Python program f, and the goal is to find an input which makes f return True. The puzzles are objective in that each one is specified entirely by the source code of its verifier f, so evaluating f is all that is needed to test a candidate solution. They do not require an answer key or input/output examples, nor do they depend on natural language understanding. The dataset is comprehensive in that it spans problems of a range of difficulties and domains, ranging from trivial string manipulation problems, to classic programming puzzles (e.g., Tower of Hanoi), to interview/competitive-programming problems (e.g., dynamic programming), to longstanding open problems in algorithms and mathematics (e.g., factoring). We develop baseline enumerative program synthesis, GPT-3 and Codex solvers that are capable of solving puzzles -- even without access to any reference solutions -- by learning from their own past solutions. Codex performs best, solving up to 18% of 397 test problems with a single try and 80% of the problems with 1,000 tries per problem. In a small user study, we find a positive correlation between puzzle-solving performance and coding experience, and between the puzzle difficulty for humans and AI solvers. Therefore, further improvements on P3 could have a significant impact on many program synthesis areas.

  • 4 authors
·
Jun 10, 2021

SLA Management in Reconfigurable Multi-Agent RAG: A Systems Approach to Question Answering

Retrieval Augmented Generation (RAG) enables Large Language Models (LLMs) to generalize to new information by decoupling reasoning capabilities from static knowledge bases. Traditional RAG enhancements have explored vertical scaling -- assigning subtasks to specialized modules -- and horizontal scaling -- replicating tasks across multiple agents -- to improve performance. However, real-world applications impose diverse Service Level Agreements (SLAs) and Quality of Service (QoS) requirements, involving trade-offs among objectives such as reducing cost, ensuring answer quality, and adhering to specific operational constraints. In this work, we present a systems-oriented approach to multi-agent RAG tailored for real-world Question Answering (QA) applications. By integrating task-specific non-functional requirements -- such as answer quality, cost, and latency -- into the system, we enable dynamic reconfiguration to meet diverse SLAs. Our method maps these Service Level Objectives (SLOs) to system-level parameters, allowing the generation of optimal results within specified resource constraints. We conduct a case study in the QA domain, demonstrating how dynamic re-orchestration of a multi-agent RAG system can effectively manage the trade-off between answer quality and cost. By adjusting the system based on query intent and operational conditions, we systematically balance performance and resource utilization. This approach allows the system to meet SLOs for various query types, showcasing its practicality for real-world applications.

  • 3 authors
·
Dec 6, 2024

Learning to Discover at Test Time

How can we use AI to discover a new state of the art for a scientific problem? Prior work in test-time scaling, such as AlphaEvolve, performs search by prompting a frozen LLM. We perform reinforcement learning at test time, so the LLM can continue to train, but now with experience specific to the test problem. This form of continual learning is quite special, because its goal is to produce one great solution rather than many good ones on average, and to solve this very problem rather than generalize to other problems. Therefore, our learning objective and search subroutine are designed to prioritize the most promising solutions. We call this method Test-Time Training to Discover (TTT-Discover). Following prior work, we focus on problems with continuous rewards. We report results for every problem we attempted, across mathematics, GPU kernel engineering, algorithm design, and biology. TTT-Discover sets the new state of the art in almost all of them: (i) Erdős' minimum overlap problem and an autocorrelation inequality; (ii) a GPUMode kernel competition (up to 2times faster than prior art); (iii) past AtCoder algorithm competitions; and (iv) denoising problem in single-cell analysis. Our solutions are reviewed by experts or the organizers. All our results are achieved with an open model, OpenAI gpt-oss-120b, and can be reproduced with our publicly available code, in contrast to previous best results that required closed frontier models. Our test-time training runs are performed using Tinker, an API by Thinking Machines, with a cost of only a few hundred dollars per problem.

MedScore: Generalizable Factuality Evaluation of Free-Form Medical Answers by Domain-adapted Claim Decomposition and Verification

While Large Language Models (LLMs) can generate fluent and convincing responses, they are not necessarily correct. This is especially apparent in the popular decompose-then-verify factuality evaluation pipeline, where LLMs evaluate generations by decomposing the generations into individual, valid claims. Factuality evaluation is especially important for medical answers, since incorrect medical information could seriously harm the patient. However, existing factuality systems are a poor match for the medical domain, as they are typically only evaluated on objective, entity-centric, formulaic texts such as biographies and historical topics. This differs from condition-dependent, conversational, hypothetical, sentence-structure diverse, and subjective medical answers, which makes decomposition into valid facts challenging. We propose MedScore, a new pipeline to decompose medical answers into condition-aware valid facts and verify against in-domain corpora. Our method extracts up to three times more valid facts than existing methods, reducing hallucination and vague references, and retaining condition-dependency in facts. The resulting factuality score substantially varies by decomposition method, verification corpus, and used backbone LLM, highlighting the importance of customizing each step for reliable factuality evaluation by using our generalizable and modularized pipeline for domain adaptation.

DisCO: Reinforcing Large Reasoning Models with Discriminative Constrained Optimization

The recent success and openness of DeepSeek-R1 have brought widespread attention to Group Relative Policy Optimization (GRPO) as a reinforcement learning method for large reasoning models (LRMs). In this work, we analyze the GRPO objective under a binary reward setting and reveal an inherent limitation of question-level difficulty bias. We also identify a connection between GRPO and traditional discriminative methods in supervised learning. Motivated by these insights, we introduce a new Discriminative Constrained Optimization (DisCO) framework for reinforcing LRMs, grounded in the principle of discriminative learning. The main differences between DisCO and GRPO and its recent variants are: (1) it replaces the group relative objective with a discriminative objective defined by a scoring function; (2) it abandons clipping-based surrogates in favor of non-clipping RL surrogate objectives used as scoring functions; (3) it employs a simple yet effective constrained optimization approach to enforce the KL divergence constraint, ensuring stable training. As a result, DisCO offers notable advantages over GRPO and its variants: (i) it completely eliminates difficulty bias by adopting discriminative objectives; (ii) it addresses the entropy instability in GRPO and its variants through the use of non-clipping scoring functions and a constrained optimization approach; (iii) it allows the incorporation of advanced discriminative learning techniques to address data imbalance, where a significant number of questions have more negative than positive generated answers during training. Our experiments on enhancing the mathematical reasoning capabilities of SFT-finetuned models show that DisCO significantly outperforms GRPO and its improved variants such as DAPO, achieving average gains of 7\% over GRPO and 6\% over DAPO across six benchmark tasks for an 1.5B model.

  • 5 authors
·
May 18, 2025

Generating Private Synthetic Data with Genetic Algorithms

We study the problem of efficiently generating differentially private synthetic data that approximate the statistical properties of an underlying sensitive dataset. In recent years, there has been a growing line of work that approaches this problem using first-order optimization techniques. However, such techniques are restricted to optimizing differentiable objectives only, severely limiting the types of analyses that can be conducted. For example, first-order mechanisms have been primarily successful in approximating statistical queries only in the form of marginals for discrete data domains. In some cases, one can circumvent such issues by relaxing the task's objective to maintain differentiability. However, even when possible, these approaches impose a fundamental limitation in which modifications to the minimization problem become additional sources of error. Therefore, we propose Private-GSD, a private genetic algorithm based on zeroth-order optimization heuristics that do not require modifying the original objective. As a result, it avoids the aforementioned limitations of first-order optimization. We empirically evaluate Private-GSD against baseline algorithms on data derived from the American Community Survey across a variety of statistics--otherwise known as statistical queries--both for discrete and real-valued attributes. We show that Private-GSD outperforms the state-of-the-art methods on non-differential queries while matching accuracy in approximating differentiable ones.

  • 4 authors
·
Jun 5, 2023

Self-Aligned Reward: Towards Effective and Efficient Reasoners

Reinforcement learning with verifiable rewards has significantly advanced reasoning in large language models (LLMs), but such signals remain coarse, offering only binary correctness feedback. This limitation often results in inefficiencies, including overly verbose reasoning and high computational cost, while existing solutions often compromise accuracy. To address this, we introduce self-aligned reward (SAR), a self-guided signal that complements verifiable rewards to encourage both reasoning accuracy and efficiency. SAR is defined as the relative perplexity difference between an answer conditioned on the query and the standalone answer, thereby favoring responses that are concise and query-specific. Quantitative analysis reveals that SAR reliably distinguishes answer quality: concise, correct answers score higher than redundant ones, and partially correct answers score higher than entirely incorrect ones. Evaluation on 4 models across 7 benchmarks shows that integrating SAR with prevalent RL algorithms like PPO and GRPO improves accuracy by 4%, while reducing inference cost by 30%. Further analysis demonstrates that SAR achieves a Pareto-optimal trade-off between correctness and efficiency compared to reward signals based on length or self-confidence. We also show that SAR shortens responses while preserving advanced reasoning behaviors, demonstrating its ability to suppress unnecessary elaboration without losing critical reasoning. These results highlight the promise of self-aligned reward as a fine-grained complement to verifiable rewards, paving the way for more efficient and effective LLM training.

  • 5 authors
·
Sep 5, 2025

On The Expressivity of Objective-Specification Formalisms in Reinforcement Learning

Most algorithms in reinforcement learning (RL) require that the objective is formalised with a Markovian reward function. However, it is well-known that certain tasks cannot be expressed by means of an objective in the Markov rewards formalism, motivating the study of alternative objective-specification formalisms in RL such as Linear Temporal Logic and Multi-Objective Reinforcement Learning. To date, there has not yet been any thorough analysis of how these formalisms relate to each other in terms of their expressivity. We fill this gap in the existing literature by providing a comprehensive comparison of 17 salient objective-specification formalisms. We place these formalisms in a preorder based on their expressive power, and present this preorder as a Hasse diagram. We find a variety of limitations for the different formalisms, and argue that no formalism is both dominantly expressive and straightforward to optimise with current techniques. For example, we prove that each of Regularised RL, (Outer) Nonlinear Markov Rewards, Reward Machines, Linear Temporal Logic, and Limit Average Rewards can express a task that the others cannot. The significance of our results is twofold. First, we identify important expressivity limitations to consider when specifying objectives for policy optimization. Second, our results highlight the need for future research which adapts reward learning to work with a greater variety of formalisms, since many existing reward learning methods assume that the desired objective takes a Markovian form. Our work contributes towards a more cohesive understanding of the costs and benefits of different RL objective-specification formalisms.

  • 6 authors
·
Oct 18, 2023

General-Reasoner: Advancing LLM Reasoning Across All Domains

Reinforcement learning (RL) has recently demonstrated strong potential in enhancing the reasoning capabilities of large language models (LLMs). Particularly, the "Zero" reinforcement learning introduced by Deepseek-R1-Zero, enables direct RL training of base LLMs without relying on an intermediate supervised fine-tuning stage. Despite these advancements, current works for LLM reasoning mainly focus on mathematical and coding domains, largely due to data abundance and the ease of answer verification. This limits the applicability and generalization of such models to broader domains, where questions often have diverse answer representations, and data is more scarce. In this paper, we propose General-Reasoner, a novel training paradigm designed to enhance LLM reasoning capabilities across diverse domains. Our key contributions include: (1) constructing a large-scale, high-quality dataset of questions with verifiable answers curated by web crawling, covering a wide range of disciplines; and (2) developing a generative model-based answer verifier, which replaces traditional rule-based verification with the capability of chain-of-thought and context-awareness. We train a series of models and evaluate them on a wide range of datasets covering wide domains like physics, chemistry, finance, electronics etc. Our comprehensive evaluation across these 12 benchmarks (e.g. MMLU-Pro, GPQA, SuperGPQA, TheoremQA, BBEH and MATH AMC) demonstrates that General-Reasoner outperforms existing baseline methods, achieving robust and generalizable reasoning performance while maintaining superior effectiveness in mathematical reasoning tasks.

UWaterloo University of Waterloo
·
May 20, 2025 6

Autonomous Tree-search Ability of Large Language Models

Large Language Models have excelled in remarkable reasoning capabilities with advanced prompting techniques, but they fall short on tasks that require exploration, strategic foresight, and sequential decision-making. Recent works propose to utilize external programs to define search logic, such that LLMs can perform passive tree search to solve more challenging reasoning tasks. Though impressive results have been achieved, there are several fundamental limitations of these approaches. First, passive tree searches are not efficient as they usually require multiple rounds of LLM API calls to solve one single problem. Moreover, passive search methods are not flexible since they need task-specific program designs. Then a natural question arises: can we maintain the tree-search capability of LLMs without the aid of external programs, and can still generate responses that clearly demonstrate the process of a tree-structure search? To this end, we propose a new concept called autonomous tree-search ability of LLM, which can automatically generate a response containing search trajectories for the correct answer. Concretely, we perform search trajectories using capable LLM API via a fixed system prompt, allowing them to perform autonomous tree-search (ATS) right out of the box. Experiments on 4 puzzle games demonstrate our method can achieve huge improvements. The ATS-BFS method outperforms the Chain of Thought approach by achieving an average accuracy improvement of 33%. Compared to Tree of Thoughts, it requires 65.6% or 47.7% less GPT-api cost to attain a comparable level of accuracy. Moreover, we have collected data using the ATS prompt method and fine-tuned LLaMA. This approach yield a greater improvement compared to the ones fine-tuned on CoT data. Specifically, it outperforms CoT-tuned LLaMAs by an average of 40.6% and 38.5% for LLaMA2-7B and LLaMA2-13B, respectively.

  • 4 authors
·
Oct 14, 2023

Discovering Temporally-Aware Reinforcement Learning Algorithms

Recent advancements in meta-learning have enabled the automatic discovery of novel reinforcement learning algorithms parameterized by surrogate objective functions. To improve upon manually designed algorithms, the parameterization of this learned objective function must be expressive enough to represent novel principles of learning (instead of merely recovering already established ones) while still generalizing to a wide range of settings outside of its meta-training distribution. However, existing methods focus on discovering objective functions that, like many widely used objective functions in reinforcement learning, do not take into account the total number of steps allowed for training, or "training horizon". In contrast, humans use a plethora of different learning objectives across the course of acquiring a new ability. For instance, students may alter their studying techniques based on the proximity to exam deadlines and their self-assessed capabilities. This paper contends that ignoring the optimization time horizon significantly restricts the expressive potential of discovered learning algorithms. We propose a simple augmentation to two existing objective discovery approaches that allows the discovered algorithm to dynamically update its objective function throughout the agent's training procedure, resulting in expressive schedules and increased generalization across different training horizons. In the process, we find that commonly used meta-gradient approaches fail to discover such adaptive objective functions while evolution strategies discover highly dynamic learning rules. We demonstrate the effectiveness of our approach on a wide range of tasks and analyze the resulting learned algorithms, which we find effectively balance exploration and exploitation by modifying the structure of their learning rules throughout the agent's lifetime.

  • 6 authors
·
Feb 8, 2024

End-to-End Goal-Driven Web Navigation

We propose a goal-driven web navigation as a benchmark task for evaluating an agent with abilities to understand natural language and plan on partially observed environments. In this challenging task, an agent navigates through a website, which is represented as a graph consisting of web pages as nodes and hyperlinks as directed edges, to find a web page in which a query appears. The agent is required to have sophisticated high-level reasoning based on natural languages and efficient sequential decision-making capability to succeed. We release a software tool, called WebNav, that automatically transforms a website into this goal-driven web navigation task, and as an example, we make WikiNav, a dataset constructed from the English Wikipedia. We extensively evaluate different variants of neural net based artificial agents on WikiNav and observe that the proposed goal-driven web navigation well reflects the advances in models, making it a suitable benchmark for evaluating future progress. Furthermore, we extend the WikiNav with question-answer pairs from Jeopardy! and test the proposed agent based on recurrent neural networks against strong inverted index based search engines. The artificial agents trained on WikiNav outperforms the engined based approaches, demonstrating the capability of the proposed goal-driven navigation as a good proxy for measuring the progress in real-world tasks such as focused crawling and question-answering.

  • 2 authors
·
Feb 6, 2016

A Provably Efficient Sample Collection Strategy for Reinforcement Learning

One of the challenges in online reinforcement learning (RL) is that the agent needs to trade off the exploration of the environment and the exploitation of the samples to optimize its behavior. Whether we optimize for regret, sample complexity, state-space coverage or model estimation, we need to strike a different exploration-exploitation trade-off. In this paper, we propose to tackle the exploration-exploitation problem following a decoupled approach composed of: 1) An "objective-specific" algorithm that (adaptively) prescribes how many samples to collect at which states, as if it has access to a generative model (i.e., a simulator of the environment); 2) An "objective-agnostic" sample collection exploration strategy responsible for generating the prescribed samples as fast as possible. Building on recent methods for exploration in the stochastic shortest path problem, we first provide an algorithm that, given as input the number of samples b(s,a) needed in each state-action pair, requires O(B D + D^{3/2} S^2 A) time steps to collect the B=sum_{s,a} b(s,a) desired samples, in any unknown communicating MDP with S states, A actions and diameter D. Then we show how this general-purpose exploration algorithm can be paired with "objective-specific" strategies that prescribe the sample requirements to tackle a variety of settings -- e.g., model estimation, sparse reward discovery, goal-free cost-free exploration in communicating MDPs -- for which we obtain improved or novel sample complexity guarantees.

  • 4 authors
·
Jul 13, 2020

Dr. Zero: Self-Evolving Search Agents without Training Data

As high-quality data becomes increasingly difficult to obtain, data-free self-evolution has emerged as a promising paradigm. This approach allows large language models (LLMs) to autonomously generate and solve complex problems, thereby improving their reasoning capabilities. However, multi-turn search agents struggle in data-free self-evolution due to the limited question diversity and the substantial compute required for multi-step reasoning and tool using. In this work, we introduce Dr. Zero, a framework enabling search agents to effectively self-evolve without any training data. In particular, we design a self-evolution feedback loop where a proposer generates diverse questions to train a solver initialized from the same base model. As the solver evolves, it incentivizes the proposer to produce increasingly difficult yet solvable tasks, thus establishing an automated curriculum to refine both agents. To enhance training efficiency, we also introduce hop-grouped relative policy optimization (HRPO). This method clusters structurally similar questions to construct group-level baselines, effectively minimizing the sampling overhead in evaluating each query's individual difficulty and solvability. Consequently, HRPO significantly reduces the compute requirements for solver training without compromising performance or stability. Extensive experiment results demonstrate that the data-free Dr. Zero matches or surpasses fully supervised search agents, proving that complex reasoning and search capabilities can emerge solely through self-evolution.

  • 8 authors
·
Jan 11 3

POPE: Learning to Reason on Hard Problems via Privileged On-Policy Exploration

Reinforcement learning (RL) has improved the reasoning abilities of large language models (LLMs), yet state-of-the-art methods still fail to learn on many training problems. On hard problems, on-policy RL rarely explores even a single correct rollout, yielding zero reward and no learning signal for driving improvement. We find that natural solutions to remedy this exploration problem from classical RL, such as entropy bonuses, more permissive clipping of the importance ratio, or direct optimization of pass@k objectives, do not resolve this issue and often destabilize optimization without improving solvability. A natural alternative is to leverage transfer from easier problems. However, we show that mixing easy and hard problems during RL training is counterproductive due to ray interference, where optimization focuses on already-solvable problems in a way that actively inhibits progress on harder ones. To address this challenge, we introduce Privileged On-Policy Exploration (POPE), an approach that leverages human- or other oracle solutions as privileged information to guide exploration on hard problems, unlike methods that use oracle solutions as training targets (e.g., off-policy RL methods or warmstarting from SFT). POPE augments hard problems with prefixes of oracle solutions, enabling RL to obtain non-zero rewards during guided rollouts. Crucially, the resulting behaviors transfer back to the original, unguided problems through a synergy between instruction-following and reasoning. Empirically, POPE expands the set of solvable problems and substantially improves performance on challenging reasoning benchmarks.

  • 5 authors
·
Jan 26

The MineRL BASALT Competition on Learning from Human Feedback

The last decade has seen a significant increase of interest in deep learning research, with many public successes that have demonstrated its potential. As such, these systems are now being incorporated into commercial products. With this comes an additional challenge: how can we build AI systems that solve tasks where there is not a crisp, well-defined specification? While multiple solutions have been proposed, in this competition we focus on one in particular: learning from human feedback. Rather than training AI systems using a predefined reward function or using a labeled dataset with a predefined set of categories, we instead train the AI system using a learning signal derived from some form of human feedback, which can evolve over time as the understanding of the task changes, or as the capabilities of the AI system improve. The MineRL BASALT competition aims to spur forward research on this important class of techniques. We design a suite of four tasks in Minecraft for which we expect it will be hard to write down hardcoded reward functions. These tasks are defined by a paragraph of natural language: for example, "create a waterfall and take a scenic picture of it", with additional clarifying details. Participants must train a separate agent for each task, using any method they want. Agents are then evaluated by humans who have read the task description. To help participants get started, we provide a dataset of human demonstrations on each of the four tasks, as well as an imitation learning baseline that leverages these demonstrations. Our hope is that this competition will improve our ability to build AI systems that do what their designers intend them to do, even when the intent cannot be easily formalized. Besides allowing AI to solve more tasks, this can also enable more effective regulation of AI systems, as well as making progress on the value alignment problem.

  • 13 authors
·
Jul 5, 2021

Beyond Ten Turns: Unlocking Long-Horizon Agentic Search with Large-Scale Asynchronous RL

Recent advancements in LLM-based agents have demonstrated remarkable capabilities in handling complex, knowledge-intensive tasks by integrating external tools. Among diverse choices of tools, search tools play a pivotal role in accessing vast external knowledge. However, open-source agents still fall short of achieving expert-level Search Intelligence, the ability to resolve ambiguous queries, generate precise searches, analyze results, and conduct thorough exploration. Existing approaches fall short in scalability, efficiency, and data quality. For example, small turn limits in existing online RL methods, e.g. <=10, restrict complex strategy learning. This paper introduces ASearcher, an open-source project for large-scale RL training of search agents. Our key contributions include: (1) Scalable fully asynchronous RL training that enables long-horizon search while maintaining high training efficiency. (2) A prompt-based LLM agent that autonomously synthesizes high-quality and challenging QAs, creating a large-scale QA dataset. Through RL training, our prompt-based QwQ-32B agent achieves substantial improvements, with 46.7% and 20.8% Avg@4 gains on xBench and GAIA, respectively. Notably, our agent exhibits extreme long-horizon search, with tool calls exceeding 40 turns and output tokens exceeding 150k during training time. With a simple agent design and no external LLMs, ASearcher-Web-QwQ achieves Avg@4 scores of 42.1 on xBench and 52.8 on GAIA, surpassing existing open-source 32B agents. We open-source our models, training data, and codes in https://github.com/inclusionAI/ASearcher.

  • 8 authors
·
Aug 11, 2025 3

Reinforcing General Reasoning without Verifiers

The recent paradigm shift towards training large language models (LLMs) using DeepSeek-R1-Zero-style reinforcement learning (RL) on verifiable rewards has led to impressive advancements in code and mathematical reasoning. However, this methodology is limited to tasks where rule-based answer verification is possible and does not naturally extend to real-world domains such as chemistry, healthcare, engineering, law, biology, business, and economics. Current practical workarounds use an additional LLM as a model-based verifier; however, this introduces issues such as reliance on a strong verifier LLM, susceptibility to reward hacking, and the practical burden of maintaining the verifier model in memory during training. To address this and extend DeepSeek-R1-Zero-style training to general reasoning domains, we propose a verifier-free method (VeriFree) that bypasses answer verification and instead uses RL to directly maximize the probability of generating the reference answer. We compare VeriFree with verifier-based methods and demonstrate that, in addition to its significant practical benefits and reduced compute requirements, VeriFree matches and even surpasses verifier-based methods on extensive evaluations across MMLU-Pro, GPQA, SuperGPQA, and math-related benchmarks. Moreover, we provide insights into this method from multiple perspectives: as an elegant integration of training both the policy and implicit verifier in a unified model, and as a variational optimization approach. Code is available at https://github.com/sail-sg/VeriFree.

  • 9 authors
·
May 27, 2025 2

Training AI Co-Scientists Using Rubric Rewards

AI co-scientists are emerging as a tool to assist human researchers in achieving their research goals. A crucial feature of these AI co-scientists is the ability to generate a research plan given a set of aims and constraints. The plan may be used by researchers for brainstorming, or may even be implemented after further refinement. However, language models currently struggle to generate research plans that follow all constraints and implicit requirements. In this work, we study how to leverage the vast corpus of existing research papers to train language models that generate better research plans. We build a scalable, diverse training corpus by automatically extracting research goals and goal-specific grading rubrics from papers across several domains. We then train models for research plan generation via reinforcement learning with self-grading. A frozen copy of the initial policy acts as the grader during training, with the rubrics creating a generator-verifier gap that enables improvements without external human supervision. To validate this approach, we conduct a study with human experts for machine learning research goals, spanning 225 hours. The experts prefer plans generated by our finetuned Qwen3-30B-A3B model over the initial model for 70% of research goals, and approve 84% of the automatically extracted goal-specific grading rubrics. To assess generality, we also extend our approach to research goals from medical papers, and new arXiv preprints, evaluating with a jury of frontier models. Our finetuning yields 12-22% relative improvements and significant cross-domain generalization, proving effective even in problem settings like medical research where execution feedback is infeasible. Together, these findings demonstrate the potential of a scalable, automated training recipe as a step towards improving general AI co-scientists.

facebook AI at Meta
·
Dec 29, 2025 3

Ghost in the Minecraft: Generally Capable Agents for Open-World Enviroments via Large Language Models with Text-based Knowledge and Memory

The captivating realm of Minecraft has attracted substantial research interest in recent years, serving as a rich platform for developing intelligent agents capable of functioning in open-world environments. However, the current research landscape predominantly focuses on specific objectives, such as the popular "ObtainDiamond" task, and has not yet shown effective generalization to a broader spectrum of tasks. Furthermore, the current leading success rate for the "ObtainDiamond" task stands at around 20%, highlighting the limitations of Reinforcement Learning (RL) based controllers used in existing methods. To tackle these challenges, we introduce Ghost in the Minecraft (GITM), a novel framework integrates Large Language Models (LLMs) with text-based knowledge and memory, aiming to create Generally Capable Agents (GCAs) in Minecraft. These agents, equipped with the logic and common sense capabilities of LLMs, can skillfully navigate complex, sparse-reward environments with text-based interactions. We develop a set of structured actions and leverage LLMs to generate action plans for the agents to execute. The resulting LLM-based agent markedly surpasses previous methods, achieving a remarkable improvement of +47.5% in success rate on the "ObtainDiamond" task, demonstrating superior robustness compared to traditional RL-based controllers. Notably, our agent is the first to procure all items in the Minecraft Overworld technology tree, demonstrating its extensive capabilities. GITM does not need any GPU for training, but a single CPU node with 32 CPU cores is enough. This research shows the potential of LLMs in developing capable agents for handling long-horizon, complex tasks and adapting to uncertainties in open-world environments. See the project website at https://github.com/OpenGVLab/GITM.

  • 13 authors
·
May 25, 2023

Surrogate Signals from Format and Length: Reinforcement Learning for Solving Mathematical Problems without Ground Truth Answers

Large Language Models have achieved remarkable success in natural language processing tasks, with Reinforcement Learning playing a key role in adapting them to specific applications. However, obtaining ground truth answers for training LLMs in mathematical problem-solving is often challenging, costly, and sometimes unfeasible. This research delves into the utilization of format and length as surrogate signals to train LLMs for mathematical problem-solving, bypassing the need for traditional ground truth answers.Our study shows that a reward function centered on format correctness alone can yield performance improvements comparable to the standard GRPO algorithm in early phases. Recognizing the limitations of format-only rewards in the later phases, we incorporate length-based rewards. The resulting GRPO approach, leveraging format-length surrogate signals, not only matches but surpasses the performance of the standard GRPO algorithm relying on ground truth answers in certain scenarios, achieving 40.0\% accuracy on AIME2024 with a 7B base model. Through systematic exploration and experimentation, this research not only offers a practical solution for training LLMs to solve mathematical problems and reducing the dependence on extensive ground truth data collection, but also reveals the essence of why our label-free approach succeeds: base model is like an excellent student who has already mastered mathematical and logical reasoning skills, but performs poorly on the test paper, it simply needs to develop good answering habits to achieve outstanding results in exams , in other words, to unlock the capabilities it already possesses.

  • 7 authors
·
May 25, 2025 2

Enhancing Agentic RL with Progressive Reward Shaping and Value-based Sampling Policy Optimization

Large Language Models (LLMs) empowered with Tool-Integrated Reasoning (TIR) can iteratively plan, call external tools, and integrate returned information to solve complex, long-horizon reasoning tasks. Agentic Reinforcement Learning (Agentic RL) optimizes such models over full tool-interaction trajectories, but two key challenges hinder effectiveness: (1) Sparse, non-instructive rewards, such as binary 0-1 verifiable signals, provide limited guidance for intermediate steps and slow convergence; (2) Gradient degradation in Group Relative Policy Optimization (GRPO), where identical rewards within a rollout group yield zero advantage, reducing sample efficiency and destabilizing training. To address these challenges, we propose two complementary techniques: Progressive Reward Shaping (PRS) and Value-based Sampling Policy Optimization (VSPO). PRS is a curriculum-inspired reward design that introduces dense, stage-wise feedback - encouraging models to first master parseable and properly formatted tool calls, then optimize for factual correctness and answer quality. We instantiate PRS for short-form QA (with a length-aware BLEU to fairly score concise answers) and long-form QA (with LLM-as-a-Judge scoring to prevent reward hacking). VSPO is an enhanced GRPO variant that replaces low-value samples with prompts selected by a task-value metric balancing difficulty and uncertainty, and applies value-smoothing clipping to stabilize gradient updates. Experiments on multiple short-form and long-form QA benchmarks show that PRS consistently outperforms traditional binary rewards, and VSPO achieves superior stability, faster convergence, and higher final performance compared to PPO, GRPO, CISPO, and SFT-only baselines. Together, PRS and VSPO yield LLM-based TIR agents that generalize better across domains.

  • 6 authors
·
Dec 8, 2025

QuestBench: Can LLMs ask the right question to acquire information in reasoning tasks?

Recently, a large amount of work has focused on improving large language models' (LLMs') performance on reasoning benchmarks such as math and logic. However, past work has largely assumed that tasks are well-defined. In the real world, queries to LLMs are often underspecified, only solvable through acquiring missing information. We formalize this as a constraint satisfaction problem (CSP) with missing variable assignments. Using a special case of this formalism where only one necessary variable assignment is missing, we can rigorously evaluate an LLM's ability to identify the minimal necessary question to ask and quantify axes of difficulty levels for each problem. We present QuestBench, a set of underspecified reasoning tasks solvable by asking at most one question, which includes: (1) Logic-Q: Logical reasoning tasks with one missing proposition, (2) Planning-Q: PDDL planning problems with initial states that are partially-observed, (3) GSM-Q: Human-annotated grade school math problems with one missing variable assignment, and (4) GSME-Q: a version of GSM-Q where word problems are translated into equations by human annotators. The LLM is tasked with selecting the correct clarification question(s) from a list of options. While state-of-the-art models excel at GSM-Q and GSME-Q, their accuracy is only 40-50% on Logic-Q and Planning-Q. Analysis demonstrates that the ability to solve well-specified reasoning problems may not be sufficient for success on our benchmark: models have difficulty identifying the right question to ask, even when they can solve the fully specified version of the problem. Furthermore, in the Planning-Q domain, LLMs tend not to hedge, even when explicitly presented with the option to predict ``not sure.'' This highlights the need for deeper investigation into models' information acquisition capabilities.

  • 3 authors
·
Mar 28, 2025

Are Large Language Models Really Good Logical Reasoners? A Comprehensive Evaluation and Beyond

Logical reasoning consistently plays a fundamental and significant role in the domains of knowledge engineering and artificial intelligence. Recently, Large Language Models (LLMs) have emerged as a noteworthy innovation in natural language processing (NLP), exhibiting impressive achievements across various classic NLP tasks. However, the question of whether LLMs can effectively address the task of logical reasoning, which requires gradual cognitive inference similar to human intelligence, remains unanswered. To this end, we aim to bridge this gap and provide comprehensive evaluations in this paper. Firstly, to offer systematic evaluations, we select fifteen typical logical reasoning datasets and organize them into deductive, inductive, abductive and mixed-form reasoning settings. Considering the comprehensiveness of evaluations, we include three representative LLMs (i.e., text-davinci-003, ChatGPT and BARD) and evaluate them on all selected datasets under zero-shot, one-shot and three-shot settings. Secondly, different from previous evaluations relying only on simple metrics (e.g., accuracy), we propose fine-level evaluations from objective and subjective manners, covering both answers and explanations. Additionally, to uncover the logical flaws of LLMs, problematic cases will be attributed to five error types from two dimensions, i.e., evidence selection process and reasoning process. Thirdly, to avoid the influences of knowledge bias and purely focus on benchmarking the logical reasoning capability of LLMs, we propose a new dataset with neutral content. It contains 3,000 samples and covers deductive, inductive and abductive settings. Based on the in-depth evaluations, this paper finally forms a general evaluation scheme of logical reasoning capability from six dimensions. It reflects the pros and cons of LLMs and gives guiding directions for future works.

  • 6 authors
·
Jun 16, 2023

Learning Math Reasoning from Self-Sampled Correct and Partially-Correct Solutions

Pretrained language models have shown superior performance on many natural language processing tasks, yet they still struggle at multi-step formal reasoning tasks like grade school math problems. One key challenge of finetuning them to solve such math reasoning problems is that many existing datasets only contain one reference solution for each problem, despite the fact that there are often alternative solutions resembling different reasoning paths to the final answer. This way, the finetuned models are biased towards the limited reference solutions, which limits their generalization to unseen examples. To mitigate this issue, we propose to let the model perform sampling during training and learn from both self-sampled fully-correct solutions, which yield the correct answer upon execution, and partially-correct solutions, whose intermediate state matches an intermediate state of a known correct solution. We show that our use of self-sampled correct and partially-correct solutions can benefit learning and help guide the sampling process, leading to more efficient exploration of the solution space. Additionally, we explore various training objectives to support learning from multiple solutions per example and find they greatly affect the performance. Experiments on two math reasoning datasets show the effectiveness of our method compared to learning from a single reference solution with MLE, where we improve PASS@100 from 35.5% to 44.5% for GSM8K, and 27.6% to 36.2% PASS@80 for MathQA. Such improvements are also consistent across different model sizes. Our code is available at https://github.com/microsoft/TraceCodegen.

  • 7 authors
·
May 27, 2022

Direct Nash Optimization: Teaching Language Models to Self-Improve with General Preferences

This paper studies post-training large language models (LLMs) using preference feedback from a powerful oracle to help a model iteratively improve over itself. The typical approach for post-training LLMs involves Reinforcement Learning from Human Feedback (RLHF), which traditionally separates reward learning and subsequent policy optimization. However, such a reward maximization approach is limited by the nature of "point-wise" rewards (such as Bradley-Terry model), which fails to express complex intransitive or cyclic preference relations. While advances on RLHF show reward learning and policy optimization can be merged into a single contrastive objective for stability, they yet still remain tethered to the reward maximization framework. Recently, a new wave of research sidesteps the reward maximization presumptions in favor of directly optimizing over "pair-wise" or general preferences. In this paper, we introduce Direct Nash Optimization (DNO), a provable and scalable algorithm that marries the simplicity and stability of contrastive learning with theoretical generality from optimizing general preferences. Because DNO is a batched on-policy algorithm using a regression-based objective, its implementation is straightforward and efficient. Moreover, DNO enjoys monotonic improvement across iterations that help it improve even over a strong teacher (such as GPT-4). In our experiments, a resulting 7B parameter Orca-2.5 model aligned by DNO achieves the state-of-the-art win-rate against GPT-4-Turbo of 33% on AlpacaEval 2.0 (even after controlling for response length), an absolute gain of 26% (7% to 33%) over the initializing model. It outperforms models with far more parameters, including Mistral Large, Self-Rewarding LM (70B parameters), and older versions of GPT-4.

  • 6 authors
·
Apr 4, 2024 1

Contrastive Policy Gradient: Aligning LLMs on sequence-level scores in a supervised-friendly fashion

Reinforcement Learning (RL) has been used to finetune Large Language Models (LLMs) using a reward model trained from preference data, to better align with human judgment. The recently introduced direct alignment methods, which are often simpler, more stable, and computationally lighter, can more directly achieve this. However, these approaches cannot optimize arbitrary rewards, and the preference-based ones are not the only rewards of interest for LLMs (eg., unit tests for code generation or textual entailment for summarization, among others). RL-finetuning is usually done with a variation of policy gradient, which calls for on-policy or near-on-policy samples, requiring costly generations. We introduce Contrastive Policy Gradient, or CoPG, a simple and mathematically principled new RL algorithm that can estimate the optimal policy even from off-policy data. It can be seen as an off-policy policy gradient approach that does not rely on important sampling techniques and highlights the importance of using (the right) state baseline. We show this approach to generalize the direct alignment method IPO (identity preference optimization) and classic policy gradient. We experiment with the proposed CoPG on a toy bandit problem to illustrate its properties, as well as for finetuning LLMs on a summarization task, using a learned reward function considered as ground truth for the purpose of the experiments.

  • 10 authors
·
Jun 27, 2024

Answer-Consistent Chain-of-thought Reinforcement Learning For Multi-modal Large Langauge Models

Recent advances in large language models (LLMs) have demonstrated that reinforcement learning with verifiable rewards (RLVR) can significantly enhance reasoning abilities by directly optimizing correctness, rather than relying solely on supervised imitation. This paradigm has been extended to multimodal LLMs for complex video and image understanding tasks. However, while outcome-driven RL improves answer accuracy, it can inadvertently decouple the reasoning chain from the final answer, leading to situations where models produce inconsistency between the reasoning trace and final answer. In our experiments on multiple-choice visual question-answering tasks, the standard GRPO method yields only 79.7\% consistency on MMVU between the reasoning steps and the chosen answers, indicating frequent mismatches between answers and reasoning. To this end, we propose Answer-Consistent Reinforcement Learning (ACRE) that modifies the GRPO algorithm with an auxiliary consistency check. After the model generates a chain of thought and an initial answer for a given question, we shuffle the answer options and prompt the model again with the same reasoning trace to predict a second answer. We design a consistency-verification reward that grants a high reward only if both the original and the post-shuffle answers agree and are correct; otherwise, a lower reward is assigned accordingly. This mechanism penalizes reasoning-answer misalignment and discourages the model from relying on spurious patterns, such as option ordering biases. We evaluate ACRE on challenging Video Reasoning benchmarks and multimodal math reasoning benchmarks, achieving an average 2.2\% and 1.5\% improvement for Video Reasoning and Math Reasoning tasks over the GRPO baseline.

  • 7 authors
·
Oct 11, 2025

MASTER: A Multi-Agent System with LLM Specialized MCTS

Large Language Models (LLM) are increasingly being explored for problem-solving tasks. However, their strategic planning capability is often viewed with skepticism. Recent studies have incorporated the Monte Carlo Tree Search (MCTS) algorithm to augment the planning capacity of LLM. Despite its potential, MCTS relies on extensive sampling simulations to approximate the true reward distribution, which leads to two primary issues. Firstly, MCTS is effective for tasks like the Game of Go, where simulation results can yield objective rewards (e.g., 1 for a win and 0 for a loss). However, for tasks such as question answering, the result of a simulation is the answer to the question, which cannot yield an objective reward without the ground truth. Secondly, obtaining statistically significant reward estimations typically requires a sample size exceeding 30 simulations, resulting in excessive token usage and time consumption. To address these challenges, we present the Multi-Agent System with Tactical Execution and Reasoning using LLM Specialized MCTS (MASTER), a novel framework that coordinates agent recruitment and communication through LLM specialized MCTS. This system autonomously adjusts the number of agents based on task complexity and ensures focused communication among them. Comprehensive experiments across various tasks demonstrate the effectiveness of our proposed framework. It achieves 76% accuracy on HotpotQA and 80% on WebShop, setting new state-of-the-art performance on these datasets.

  • 8 authors
·
Jan 24, 2025 2

DRPO: Efficient Reasoning via Decoupled Reward Policy Optimization

Recent large reasoning models (LRMs) driven by reinforcement learning algorithms (e.g., GRPO) have achieved remarkable performance on challenging reasoning tasks. However, these models suffer from overthinking, generating unnecessarily long and redundant reasoning even for simple questions, which substantially increases computational cost and response latency. While existing methods incorporate length rewards to GRPO to promote concise reasoning, they incur significant performance degradation. We identify the root cause: when rewards for correct but long rollouts are penalized, GRPO's group-relative advantage function can assign them negative advantages, actively discouraging valid reasoning. To overcome this, we propose Decoupled Reward Policy Optimization (DRPO), a novel framework that decouples the length-based learning signal of correct rollouts from incorrect ones. DRPO ensures that reward signals for correct rollouts are normalized solely within the positive group, shielding them from interference by negative samples. The DRPO's objective is grounded in integrating an optimized positive data distribution, which maximizes length-based rewards under a KL regularization, into a discriminative objective. We derive a closed-form solution for this distribution, enabling efficient computation of the objective and its gradients using only on-policy data and importance weighting. Of independent interest, this formulation is general and can incorporate other preference rewards of positive data beyond length. Experiments on mathematical reasoning tasks demonstrate DRPO's significant superiority over six efficient reasoning baselines. Notably, with a 1.5B model, our method achieves 77\% length reduction with only 1.1\% performance loss on simple questions like GSM8k dataset, while the follow-up baseline sacrifices 4.3\% for 68\% length reduction.

  • 4 authors
·
Oct 6, 2025

Large Language Models as Fiduciaries: A Case Study Toward Robustly Communicating With Artificial Intelligence Through Legal Standards

Artificial Intelligence (AI) is taking on increasingly autonomous roles, e.g., browsing the web as a research assistant and managing money. But specifying goals and restrictions for AI behavior is difficult. Similar to how parties to a legal contract cannot foresee every potential "if-then" contingency of their future relationship, we cannot specify desired AI behavior for all circumstances. Legal standards facilitate robust communication of inherently vague and underspecified goals. Instructions (in the case of language models, "prompts") that employ legal standards will allow AI agents to develop shared understandings of the spirit of a directive that generalize expectations regarding acceptable actions to take in unspecified states of the world. Standards have built-in context that is lacking from other goal specification languages, such as plain language and programming languages. Through an empirical study on thousands of evaluation labels we constructed from U.S. court opinions, we demonstrate that large language models (LLMs) are beginning to exhibit an "understanding" of one of the most relevant legal standards for AI agents: fiduciary obligations. Performance comparisons across models suggest that, as LLMs continue to exhibit improved core capabilities, their legal standards understanding will also continue to improve. OpenAI's latest LLM has 78% accuracy on our data, their previous release has 73% accuracy, and a model from their 2020 GPT-3 paper has 27% accuracy (worse than random). Our research is an initial step toward a framework for evaluating AI understanding of legal standards more broadly, and for conducting reinforcement learning with legal feedback (RLLF).

  • 1 authors
·
Jan 24, 2023

Ask Me Anything: A simple strategy for prompting language models

Large language models (LLMs) transfer well to new tasks out-of-the-box simply given a natural language prompt that demonstrates how to perform the task and no additional training. Prompting is a brittle process wherein small modifications to the prompt can cause large variations in the model predictions, and therefore significant effort is dedicated towards designing a painstakingly "perfect prompt" for a task. To mitigate the high degree of effort involved in prompt-design, we instead ask whether producing multiple effective, yet imperfect, prompts and aggregating them can lead to a high quality prompting strategy. Our observations motivate our proposed prompting method, ASK ME ANYTHING (AMA). We first develop an understanding of the effective prompt formats, finding that question-answering (QA) prompts, which encourage open-ended generation ("Who went to the park?") tend to outperform those that restrict the model outputs ("John went to the park. Output True or False."). Our approach recursively uses the LLM itself to transform task inputs to the effective QA format. We apply the collected prompts to obtain several noisy votes for the input's true label. We find that the prompts can have very different accuracies and complex dependencies and thus propose to use weak supervision, a procedure for combining the noisy predictions, to produce the final predictions for the inputs. We evaluate AMA across open-source model families (e.g., EleutherAI, BLOOM, OPT, and T0) and model sizes (125M-175B parameters), demonstrating an average performance lift of 10.2% over the few-shot baseline. This simple strategy enables the open-source GPT-J-6B model to match and exceed the performance of few-shot GPT3-175B on 15 of 20 popular benchmarks. Averaged across these tasks, the GPT-J-6B model outperforms few-shot GPT3-175B. We release our code here: https://github.com/HazyResearch/ama_prompting

  • 9 authors
·
Oct 5, 2022

Chaining the Evidence: Robust Reinforcement Learning for Deep Search Agents with Citation-Aware Rubric Rewards

Reinforcement learning (RL) has emerged as a critical technique for enhancing LLM-based deep search agents. However, existing approaches primarily rely on binary outcome rewards, which fail to capture the comprehensiveness and factuality of agents' reasoning process, and often lead to undesirable behaviors such as shortcut exploitation and hallucinations. To address these limitations, we propose Citation-aware Rubric Rewards (CaRR), a fine-grained reward framework for deep search agents that emphasizes reasoning comprehensiveness, factual grounding, and evidence connectivity. CaRR decomposes complex questions into verifiable single-hop rubrics and requires agents to satisfy these rubrics by explicitly identifying hidden entities, supporting them with correct citations, and constructing complete evidence chains that link to the predicted answer. We further introduce Citation-aware Group Relative Policy Optimization (C-GRPO), which combines CaRR and outcome rewards for training robust deep search agents. Experiments show that C-GRPO consistently outperforms standard outcome-based RL baselines across multiple deep search benchmarks. Our analysis also validates that C-GRPO effectively discourages shortcut exploitation, promotes comprehensive, evidence-grounded reasoning, and exhibits strong generalization to open-ended deep research tasks. Our code and data are available at https://github.com/THUDM/CaRR.

zai-org Z.ai
·
Jan 9 3

Likelihood-Based Reward Designs for General LLM Reasoning

Fine-tuning large language models (LLMs) on reasoning benchmarks via reinforcement learning requires a specific reward function, often binary, for each benchmark. This comes with two potential limitations: the need to design the reward, and the potentially sparse nature of binary rewards. Here, we systematically investigate rewards derived from the probability or log-probability of emitting the reference answer (or any other prompt continuation present in the data), which have the advantage of not relying on specific verifiers and being available at scale. Several recent works have advocated for the use of similar rewards (e.g., VeriFree, JEPO, RLPR, NOVER). We systematically compare variants of likelihood-based rewards with standard baselines, testing performance both on standard mathematical reasoning benchmarks, and on long-form answers where no external verifier is available. We find that using the log-probability of the reference answer as the reward for chain-of-thought (CoT) learning is the only option that performs well in all setups. This reward is also consistent with the next-token log-likelihood loss used during pretraining. In verifiable settings, log-probability rewards bring comparable or better success rates than reinforcing with standard binary rewards, and yield much better perplexity. In non-verifiable settings, they perform on par with SFT. On the other hand, methods based on probability, such as VeriFree, flatline on non-verifiable settings due to vanishing probabilities of getting the correct answer. Overall, this establishes log-probability rewards as a viable method for CoT fine-tuning, bridging the short, verifiable and long, non-verifiable answer settings.

GeometryZero: Improving Geometry Solving for LLM with Group Contrastive Policy Optimization

Recent advances in large language models (LLMs) have demonstrated remarkable capabilities across diverse domains, particularly in mathematical reasoning, amid which geometry problem solving remains a challenging area where auxiliary construction plays a enssential role. Existing approaches either achieve suboptimal performance or rely on massive LLMs (e.g., GPT-4o), incurring massive computational costs. We posit that reinforcement learning with verifiable reward (e.g., GRPO) offers a promising direction for training smaller models that effectively combine auxiliary construction with robust geometric reasoning. However, directly applying GRPO to geometric reasoning presents fundamental limitations due to its dependence on unconditional rewards, which leads to indiscriminate and counterproductive auxiliary constructions. To address these challenges, we propose Group Contrastive Policy Optimization (GCPO), a novel reinforcement learning framework featuring two key innovations: (1) Group Contrastive Masking, which adaptively provides positive or negative reward signals for auxiliary construction based on contextual utility, and a (2) length reward that promotes longer reasoning chains. Building on GCPO, we develop GeometryZero, a family of affordable-size geometric reasoning models that judiciously determine when to employ auxiliary construction. Our extensive empirical evaluation across popular geometric benchmarks (Geometry3K, MathVista) demonstrates that GeometryZero models consistently outperform baselines (e.g. GRPO), achieving an average improvement of 4.29% across all benchmarks.

  • 7 authors
·
Jun 8, 2025 2

O^2-Searcher: A Searching-based Agent Model for Open-Domain Open-Ended Question Answering

Large Language Models (LLMs), despite their advancements, are fundamentally limited by their static parametric knowledge, hindering performance on tasks requiring open-domain up-to-date information. While enabling LLMs to interact with external knowledge environments is a promising solution, current efforts primarily address closed-end problems. Open-ended questions, which characterized by lacking a standard answer or providing non-unique and diverse answers, remain underexplored. To bridge this gap, we present O^2-Searcher, a novel search agent leveraging reinforcement learning to effectively tackle both open-ended and closed-ended questions in the open domain. O^2-Searcher leverages an efficient, locally simulated search environment for dynamic knowledge acquisition, effectively decoupling the external world knowledge from model's sophisticated reasoning processes. It employs a unified training mechanism with meticulously designed reward functions, enabling the agent to identify problem types and adapt different answer generation strategies. Furthermore, to evaluate performance on complex open-ended tasks, we construct O^2-QA, a high-quality benchmark featuring 300 manually curated, multi-domain open-ended questions with associated web page caches. Extensive experiments show that O^2-Searcher, using only a 3B model, significantly surpasses leading LLM agents on O^2-QA. It also achieves SOTA results on various closed-ended QA benchmarks against similarly-sized models, while performing on par with much larger ones.

  • 13 authors
·
May 22, 2025

Absolute Zero: Reinforced Self-play Reasoning with Zero Data

Reinforcement learning with verifiable rewards (RLVR) has shown promise in enhancing the reasoning capabilities of large language models by learning directly from outcome-based rewards. Recent RLVR works that operate under the zero setting avoid supervision in labeling the reasoning process, but still depend on manually curated collections of questions and answers for training. The scarcity of high-quality, human-produced examples raises concerns about the long-term scalability of relying on human supervision, a challenge already evident in the domain of language model pretraining. Furthermore, in a hypothetical future where AI surpasses human intelligence, tasks provided by humans may offer limited learning potential for a superintelligent system. To address these concerns, we propose a new RLVR paradigm called Absolute Zero, in which a single model learns to propose tasks that maximize its own learning progress and improves reasoning by solving them, without relying on any external data. Under this paradigm, we introduce the Absolute Zero Reasoner (AZR), a system that self-evolves its training curriculum and reasoning ability by using a code executor to both validate proposed code reasoning tasks and verify answers, serving as an unified source of verifiable reward to guide open-ended yet grounded learning. Despite being trained entirely without external data, AZR achieves overall SOTA performance on coding and mathematical reasoning tasks, outperforming existing zero-setting models that rely on tens of thousands of in-domain human-curated examples. Furthermore, we demonstrate that AZR can be effectively applied across different model scales and is compatible with various model classes.

  • 11 authors
·
May 6, 2025 9

Harnessing Negative Signals: Reinforcement Distillation from Teacher Data for LLM Reasoning

Recent advances in model distillation demonstrate that data from advanced reasoning models (e.g., DeepSeek-R1, OpenAI's o1) can effectively transfer complex reasoning abilities to smaller, efficient student models. However, standard practices employ rejection sampling, discarding incorrect reasoning examples -- valuable, yet often underutilized data. This paper addresses the critical question: How can both positive and negative distilled reasoning traces be effectively leveraged to maximize LLM reasoning performance in an offline setting? To this end, We propose Reinforcement Distillation (REDI), a two-stage framework. Stage 1 learns from positive traces via Supervised Fine-Tuning (SFT). Stage 2 further refines the model using both positive and negative traces through our proposed REDI objective. This novel objective is a simple, reference-free loss function that outperforms established methods like DPO and SimPO in this distillation context. Our empirical evaluations demonstrate REDI's superiority over baseline Rejection Sampling SFT or SFT combined with DPO/SimPO on mathematical reasoning tasks. Notably, the Qwen-REDI-1.5B model, post-trained on just 131k positive and negative examples from the open Open-R1 dataset, achieves an 83.1% score on MATH-500 (pass@1). Its performance matches or surpasses that of DeepSeek-R1-Distill-Qwen-1.5B (a model post-trained on 800k proprietary data) across various mathematical reasoning benchmarks, establishing a new state-of-the-art for 1.5B models post-trained offline with openly available data.

  • 6 authors
·
May 30, 2025 3

Reinforcing Video Reasoning with Focused Thinking

Recent advancements in reinforcement learning, particularly through Group Relative Policy Optimization (GRPO), have significantly improved multimodal large language models for complex reasoning tasks. However, two critical limitations persist: 1) they often produce unfocused, verbose reasoning chains that obscure salient spatiotemporal cues and 2) binary rewarding fails to account for partially correct answers, resulting in high reward variance and inefficient learning. In this paper, we propose TW-GRPO, a novel framework that enhances visual reasoning with focused thinking and dense reward granularity. Specifically, we employs a token weighting mechanism that prioritizes tokens with high informational density (estimated by intra-group variance), suppressing redundant tokens like generic reasoning prefixes. Furthermore, we reformulate RL training by shifting from single-choice to multi-choice QA tasks, where soft rewards enable finer-grained gradient estimation by distinguishing partial correctness. Additionally, we propose question-answer inversion, a data augmentation strategy to generate diverse multi-choice samples from existing benchmarks. Experiments demonstrate state-of-the-art performance on several video reasoning and general understanding benchmarks. Notably, TW-GRPO achieves 50.4\% accuracy on CLEVRER (18.8\% improvement over Video-R1) and 65.8\% on MMVU. Our codes are available at https://github.com/longmalongma/TW-GRPO.

  • 9 authors
·
May 30, 2025