12 $\left|\,\circlearrowright\,\boxed{\text{BUS}}\,\right|$: A Large and Diverse Multimodal Benchmark for evaluating the ability of Vision-Language Models to understand Rebus Puzzles Understanding Rebus Puzzles (Rebus Puzzles use pictures, symbols, and letters to represent words or phrases creatively) requires a variety of skills such as image recognition, cognitive skills, commonsense reasoning, multi-step reasoning, image-based wordplay, etc., making this a challenging task for even current Vision-Language Models. In this paper, we present left|,circlearrowright,text{BUS},right|, a large and diverse benchmark of 1,333 English Rebus Puzzles containing different artistic styles and levels of difficulty, spread across 18 categories such as food, idioms, sports, finance, entertainment, etc. We also propose RebusDescProgICE, a model-agnostic framework which uses a combination of an unstructured description and code-based, structured reasoning, along with better, reasoning-based in-context example selection, improving the performance of Vision-Language Models on left|,circlearrowright,text{BUS},right| by 2.1-4.1% and 20-30% using closed-source and open-source models respectively compared to Chain-of-Thought Reasoning. 4 authors · Nov 3 1
5 Puzzled by Puzzles: When Vision-Language Models Can't Take a Hint Rebus puzzles, visual riddles that encode language through imagery, spatial arrangement, and symbolic substitution, pose a unique challenge to current vision-language models (VLMs). Unlike traditional image captioning or question answering tasks, rebus solving requires multi-modal abstraction, symbolic reasoning, and a grasp of cultural, phonetic and linguistic puns. In this paper, we investigate the capacity of contemporary VLMs to interpret and solve rebus puzzles by constructing a hand-generated and annotated benchmark of diverse English-language rebus puzzles, ranging from simple pictographic substitutions to spatially-dependent cues ("head" over "heels"). We analyze how different VLMs perform, and our findings reveal that while VLMs exhibit some surprising capabilities in decoding simple visual clues, they struggle significantly with tasks requiring abstract reasoning, lateral thinking, and understanding visual metaphors. 6 authors · May 29 2
1 REBUS: A Robust Evaluation Benchmark of Understanding Symbols We propose a new benchmark evaluating the performance of multimodal large language models on rebus puzzles. The dataset covers 333 original examples of image-based wordplay, cluing 13 categories such as movies, composers, major cities, and food. To achieve good performance on the benchmark of identifying the clued word or phrase, models must combine image recognition and string manipulation with hypothesis testing, multi-step reasoning, and an understanding of human cognition, making for a complex, multimodal evaluation of capabilities. We find that proprietary models such as GPT-4V and Gemini Pro significantly outperform all other tested models. However, even the best model has a final accuracy of just 24%, highlighting the need for substantial improvements in reasoning. Further, models rarely understand all parts of a puzzle, and are almost always incapable of retroactively explaining the correct answer. Our benchmark can therefore be used to identify major shortcomings in the knowledge and reasoning of multimodal large language models. 10 authors · Jan 10, 2024
- Reasoning Riddles: How Explainability Reveals Cognitive Limits in Vision-Language Models Vision-Language Models (VLMs) excel at many multimodal tasks, yet their cognitive processes remain opaque on complex lateral thinking challenges like rebus puzzles. While recent work has demonstrated these models struggle significantly with rebus puzzle solving, the underlying reasoning processes and failure patterns remain largely unexplored. We address this gap through a comprehensive explainability analysis that moves beyond performance metrics to understand how VLMs approach these complex lateral thinking challenges. Our study contributes a systematically annotated dataset of 221 rebus puzzles across six cognitive categories, paired with an evaluation framework that separates reasoning quality from answer correctness. We investigate three prompting strategies designed to elicit different types of explanatory processes and reveal critical insights into VLM cognitive processes. Our findings demonstrate that reasoning quality varies dramatically across puzzle categories, with models showing systematic strengths in visual composition while exhibiting fundamental limitations in absence interpretation and cultural symbolism. We also discover that prompting strategy substantially influences both cognitive approach and problem-solving effectiveness, establishing explainability as an integral component of model performance rather than a post-hoc consideration. 1 authors · Oct 3
1 COLUMBUS: Evaluating COgnitive Lateral Understanding through Multiple-choice reBUSes While visual question-answering (VQA) benchmarks have catalyzed the development of reasoning techniques, they have focused on vertical thinking. Effective problem-solving also necessitates lateral thinking, which remains understudied in AI and has not been used to test visual perception systems. To bridge this gap, we formulate visual lateral thinking as a multiple-choice question-answering task and describe a three-step taxonomy-driven methodology for instantiating task examples. Then, we develop COLUMBUS, a synthetic benchmark that applies the task pipeline to create QA sets with text and icon rebus puzzles based on publicly available collections of compounds and common phrases. COLUMBUS comprises over 1,000 puzzles, each with four answer candidates. While the SotA vision-language models (VLMs) achieve decent performance, our evaluation demonstrates a substantial gap between humans and models. VLMs benefit from human-curated descriptions but struggle to self-generate such representations at the right level of abstraction. 4 authors · Sep 6, 2024
7 Non Verbis, Sed Rebus: Large Language Models are Weak Solvers of Italian Rebuses Rebuses are puzzles requiring constrained multi-step reasoning to identify a hidden phrase from a set of images and letters. In this work, we introduce a large collection of verbalized rebuses for the Italian language and use it to assess the rebus-solving capabilities of state-of-the-art large language models. While general-purpose systems such as LLaMA-3 and GPT-4o perform poorly on this task, ad-hoc fine-tuning seems to improve models' performance. However, we find that performance gains from training are largely motivated by memorization. Our results suggest that rebus solving remains a challenging test bed to evaluate large language models' linguistic proficiency and sequential instruction-following skills. 4 authors · Aug 1, 2024 2
- Throttling Web Agents Using Reasoning Gates AI web agents use Internet resources at far greater speed, scale, and complexity -- changing how users and services interact. Deployed maliciously or erroneously, these agents could overload content providers. At the same time, web agents can bypass CAPTCHAs and other defenses by mimicking user behavior or flood authentication systems with fake accounts. Yet providers must protect their services and content from denial-of-service attacks and scraping by web agents. In this paper, we design a framework that imposes tunable costs on agents before providing access to resources; we call this Web Agent Throttling. We start by formalizing Throttling Gates as challenges issued to an agent that are asymmetric, scalable, robust, and compatible with any agent. Focusing on a common component -- the language model -- we require the agent to solve reasoning puzzles, thereby incurring excessive token-generation costs. However, we find that using existing puzzles, e.g., coding or math, as throttling gates fails to satisfy our properties. To address this, we introduce rebus-based Reasoning Gates, synthetic text puzzles that require multi-hop reasoning over world knowledge (thereby throttling an agent's model). We design a scalable generation and verification protocol for such reasoning gates. Our framework achieves computational asymmetry, i.e., the response-generation cost is 9.2x higher than the generation cost for SOTA models. We further deploy reasoning gates on a custom website and Model Context Protocol (MCP) servers and evaluate with real-world web agents. Finally, we discuss the limitations and environmental impact of real-world deployment of our framework. 5 authors · Sep 1
- BiRdQA: A Bilingual Dataset for Question Answering on Tricky Riddles A riddle is a question or statement with double or veiled meanings, followed by an unexpected answer. Solving riddle is a challenging task for both machine and human, testing the capability of understanding figurative, creative natural language and reasoning with commonsense knowledge. We introduce BiRdQA, a bilingual multiple-choice question answering dataset with 6614 English riddles and 8751 Chinese riddles. For each riddle-answer pair, we provide four distractors with additional information from Wikipedia. The distractors are automatically generated at scale with minimal bias. Existing monolingual and multilingual QA models fail to perform well on our dataset, indicating that there is a long way to go before machine can beat human on solving tricky riddles. The dataset has been released to the community. 2 authors · Sep 22, 2021
- A Puzzle-Based Dataset for Natural Language Inference We provide here a dataset for tasks related to natural language understanding and natural language inference. The dataset contains logical puzzles in natural language from three domains: comparing puzzles, knighs and knaves, and zebra puzzles. Each puzzle is associated with the entire set of atomic questions that can be generated based on the relations and individuals occurring in the text. For each question we provide the correct answer: entailment, contradiction or ambiguity. The answer's correctness is verified against theorem provers. Good puzzles have two properties: (i) each piece of information is necessary and (ii) no unnecessary information is provided. These properties make puzzles interesting candidates for machine comprehension tasks. 2 authors · Dec 10, 2021
- MultiZebraLogic: A Multilingual Logical Reasoning Benchmark Measuring the full abilities of large language models (LLMs) requires benchmarks representing multiple tasks. We aim to create large, high-quality datasets for comparison of logical reasoning skills across several languages and of suitable difficulty for LLMs of various reasoning ability. We explore multiple ways of increasing difficulty. We generate zebra puzzles in multiple languages, themes, sizes and including 14 different clue types and 8 red herring types (uninformative clues). We find puzzle sizes 2x3 and 4x5 are sufficiently challenging for GPT-4o mini (a non-reasoning model) and o3-mini (a reasoning model), respectively. Including 5 red herrings decreases o3-mini puzzle-level accuracy on 4x5 puzzles by 15pm7 %. Scores of o3-mini on 4x5 puzzles are not significantly affected by use of English vs. Danish or the common houses theme vs. the country-specific smoerrebroed theme. We find no correlation between difficulty and the selected clue types. Datasets of 128+1024 puzzles are published as MultiZebraLogic in each of nine Germanic languages for sizes 2x3 and 4x5. We publish code for puzzle generation, designed for adaptablity into more languages and themes. 2 authors · Nov 5