| | import math |
| | import random |
| | import sys |
| | from pathlib import Path |
| |
|
| | import bpy |
| |
|
| | argv = sys.argv |
| | argv = argv[argv.index("--") + 1:] |
| | dset_dir = Path(argv[0]) |
| |
|
| | def create_node_once(nodes, name, location=(0,0)): |
| | existing = nodes.get(name) |
| | if existing is not None: |
| | return existing |
| | new_node = nodes.new('ShaderNodeTexImage') |
| | new_node.name = name |
| | new_node.location = location |
| | return new_node |
| |
|
| | def load_map_image(node, img_path, name, colorspace="sRGB"): |
| | existing = bpy.data.images.get(name) |
| | if existing is not None: |
| | bpy.data.images.remove(existing) |
| | node.image = bpy.data.images.load(img_path) |
| | node.image.colorspace_settings.name = colorspace |
| | node.image.name = name |
| |
|
| | bpy.context.scene.render.image_settings.file_format = "PNG" |
| |
|
| | material = bpy.data.materials.get("BSDFPlane") |
| |
|
| | |
| | material.use_nodes = True |
| | nodes = material.node_tree.nodes |
| |
|
| | |
| | scene = bpy.context.scene |
| | scene.render.use_compositing = True |
| |
|
| | |
| | p_out = nodes['Principled Output'] |
| |
|
| | |
| | bsdf_node = nodes.get("Principled BSDF") |
| |
|
| | normal_map_node = nodes.get("Normal Map") |
| | displacement_node = nodes.get("Displacement") |
| | scale_node = nodes.get("Scale") |
| |
|
| | |
| | bg_node = bpy.data.worlds['World'].node_tree.nodes["Background"] |
| |
|
| | |
| | obj_camera = bpy.data.objects["Camera"] |
| | |
| | camera_data = obj_camera.data |
| |
|
| | for item_bc in [x for x in dset_dir.glob("**/basecolor.png")][:]: |
| | item = item_bc.parent |
| | |
| | if (item/"renders/passes").exists() and len(list(Path(item/"renders/passes").glob('*'))) == 10: |
| | continue |
| |
|
| | |
| | bpy.ops.outliner.orphans_purge() |
| |
|
| | |
| | basecolor_path = str(item/"basecolor.png") |
| | normal_path = str(item/"normal.png") |
| | roughness_path = str(item/"roughness.png") |
| | metallic_path = str(item/"metallic.png") |
| | height_path = str(item/"displacement.png") |
| |
|
| | |
| | basecolor_node = nodes.get("Base Color") |
| | load_map_image(basecolor_node, basecolor_path, name="BaseColor") |
| |
|
| | normal_node = nodes.get("Normal") |
| | load_map_image(normal_node, normal_path, name="Normal", colorspace="Non-Color") |
| |
|
| | roughness_node = nodes.get("Roughness") |
| | load_map_image(roughness_node, roughness_path, name="Roughness", colorspace="Non-Color") |
| |
|
| | metallic_node = nodes.get("Metallic") |
| | load_map_image(metallic_node, metallic_path, name="Metallic", colorspace="Non-Color") |
| |
|
| | height_node = nodes.get("Height") |
| | load_map_image(height_node, height_path, name="Height", colorspace="Non-Color") |
| |
|
| | scale_node = nodes.get("Scale") |
| | |
| | |
| | render_folder = item/"renders/passes" |
| | render_folder.mkdir(exist_ok=True, parents=True) |
| |
|
| | for hdri_i in range(5): |
| | env_node = bpy.data.worlds['World'].node_tree.nodes[f"Env {hdri_i}"] |
| | bpy.data.worlds['World'].node_tree.links.new(env_node.outputs['Color'], bg_node.inputs['Color']) |
| | bpy.data.worlds['World'].node_tree.nodes[f"HDRIRotation"].outputs[0].default_value = random.random() * math.pi * 2 |
| |
|
| | for render_pass in ["diffuse", "glossy"]: |
| | if render_pass == "diffuse": |
| | scene.node_tree.nodes.active = scene.node_tree.nodes["DiffusePass"] |
| | scale_node.outputs[0].default_value = 1.0 |
| | camera_data.type = 'ORTHO' |
| | elif render_pass == "glossy": |
| | scene.node_tree.nodes.active = scene.node_tree.nodes['GlossyPass'] |
| | scale_node.outputs[0].default_value = 0.0 |
| | camera_data.type = 'PERSP' |
| |
|
| | |
| | bpy.context.scene.render.filepath = str(render_folder/f"render_{hdri_i:02d}_{render_pass}.png") |
| | bpy.ops.render.render(write_still=True) |
| |
|
| |
|
| | |